Having enjoyed 5 Men in Normandy (5MiN) we decided to progress to the next game in the Nordic Weasel skirmish series, 5 Men at Kursk (5MaK). A rare Sunday gaming session ensued and I'm glad it did.
First impressions:
- Where 5 NiM is a fun and almost freeplay game, 5MaK is more tactical and I was concerned about employing a squad rather than 5 guys doing their own thing
- While based on the 5MiN system (with the excellent shock/kill dice mechanic), 5MaK has more refined mechanics. This means more ranges and a few other things which do slow the game down a little bit, but not excessively at all
- There is enough randomisation that you dont have full control of your guys, but not at all to a chaotic extent. Instead, I felt like a Squad Leader managing the chaos.
- We played 10 with man squads easily, which didn't work well with 5MiN. It also has vehicle rules which we will try out soon.
- Quite an enjoyable game
Kriegsmarine Squad awaits the Allied advance in the ruins of a German city |
Scottish infantry advance through the forest |
Rushing up, the tommy lobbed a grenade over the wall only to find out it was a dud!
The German tossed a potato masher back, only to have it scatter back, resulting in him killing himself!
This German ended up on the wrong end of 8 inches of razor sharp Sheffield steel...
Bringing out the big Guns - Red Skull and his StG |
and a neat support site here: http://zak965.it/fivemen/hq.html
Covered by their mates, two of the lads close in to finish off the last German defenders. |
Glad you had a good time!
ReplyDeleteBloody Captain America, leaves the Scots to take on the Skull by themselves... looks like they didn't need a hand though!
ReplyDelete