20 February 2021

WHFB: Beastmen vs Empire

This week's WHFB adventure was a Dad & Lads game: Reilly and I with my Beastmen vs Patch and his son playing Empire.


Coming in strong after their recent Victory over the High Elves, the Beastmen got absolutely smashed by the Empire Army (to put it mildly!). The Steam Tank was an absolute menace and I had no real answer to the ranged fire by the Empire missile troops and artillery. The Empire knights caving in my flanks at the end was just icing on the cake really!



A bad day to be an Ungor skirmisher...


Ugly...

...but it got worse! Bad day to be a Khornegor too I guess!

If you're gonna lose, loosing to an Army this nice really takes the sting out! :-)

Lots of laughs; as ever it was a pleasure to play the guys and share the table with their fantastic army.

10 February 2021

AHPC XI: Ungor Radiers

Despite another busy week in Man Cave central, I have managed to finished these 20 Ungor Raiders for my Beastman Army.

Ungors are the lowest class in Beastman society, brutalised (an often eaten) by the larger Gors. Nevertheless, they are used in scouting and raiding roles in the army. They form the skirmisher elements (though not very good ones) and provide some (though poor) bow units. 
So why bother taking them? They are useful in an ambushing role to take out enemy warmachines from behind, as well as screening the main Gor warrior units.
Even better, I got to put them into action today in a Warhammer game against High Elves. They did very well (for Ungors) but I did like seeing this:

which reminded me of this :-)
This unit takes my Beastman Army past 200 foot figures - most painted in the past year during AHPCs X and XI

06 February 2021

AHPC XI: Swamp Trolls and Khazrak One-Eye!(93 points)

By Reilly

Here lies the end of my painting dryspell. After dredging through a solid 70 goblins(of 200) I quickly burnt myself and only just managed to break it with some fun stuff. 

First, I've finally decided to enter the Snow Lord's Dungeon through the Aquifer, and who better to help me in than this merry band of River/Marsh Trolls! A unit of 6, this unit is made up of trolls who have made a habit of camouflaging themselves with all sorts of vegetation in the deep of the river waiting for passers by to provide a lovely lunchtime snack. These were a tonne of fun to do, especially returning to joyous muscle blending after the sea of boring hoods and cloaks that are night goblins. This was also the first time experimenting with some water basing, and while I'm pretty happy with how they turned out, im not keen to figure out water features that are a little more extreme than the humble puddle.



Had to get a close up of my favourite of the bunch.  Once upon a time this Gurrogg here was sent to raid the holiday home of a Empire noble, he came across the exotic Koi pond in the yard. After eating most of the fish (cause what else is there to do with a fish), he noticed that the fish here were a lot shinier and prettier than the boring brown fish in the rivers of the Drakwald. So, from that day forth, Gurrogg has carried around the fish as both a trophy and a friend. He's even named the fish "Gwub". Some of the goblins swear that there is something else in the river chasing this prized fish but the troll barely seems to care(or notice).



Enough with that nonsense, on to the star of the show and my entry for the Curtgeld, Khazrak One-Eye! This feller here is one of the most famous beastlords to grace the Empire with his unholiness due to the fact that Khazrak possesses a ruthless cunning far above his more bestial kin. Kharak and his relentless herds spare no one and have consistently been a major pain in the backside for the populous of Middenland. (Only now do I realise I'm a tad late with the Curtgeld entry, apologies)


He possesses the Scourge Whip which is described as: "Scourge is a lethal whip, wrapped in the bitter curses of many generations of Bray-shamans. Its cruel barbs can tear out great chunks of flesh, causing the victim tremendous agony." In order to reflect how cruel he can be, this model totes a hefty 9 skullz all on its own.



All up, points total should be 105 93 points:
River Trolls: 6x10 8 points
Aquifer: 20 points
Khazrak One-Eye: 5 points(and 9 skullz)
Kurtgeld: 20 points

Happy painting all!

05 February 2021

WHFB: Beastmen v High Elves

Today my Beastmen faced off against Adam's High Elf army, filled with lovely metal figures. First outing for my recently completed Khornegors, some new Ungors and all were led by Khazrak One-Eye that Reilly had just pointed for me during the painting challenge.

The scenario required my Beastie Boys to force two river crossings - one ford and one bridge - but the river was enchanted, and the effects of getting wet varied significantly (from good to bad). Seeing the pretty boys arrayed before them, my snarling horde charged across the rapids...


...to find that on this occasion, the river fortuitously flowed red and gave combat bonuses to units that had passed through it that turn. Unfortunately for Adam, this proved to be rather decisive when added to all the Beastmen rank bonuses, and while some beatsmen died at the water's edge, the Elves took serious casualties and broke. 

To add insult to injury a measly Ungor unit followed up and destroyed the survivors (which happens when any enemy unit makes contact with a routing unit) - ouch!


Breaking through the flank, the Ungors threatened to run amok and attack the Elven artillery and were hunted to extinction by Giant Eagles - just as newly painted figures deserve!


Meanwhile, my main column advanced to the bridge...


...and led by Khazrak One-Eye they poured across it to hit the admittedly rather fearsome Elf line. Khazrak was a really awesome Character and made a huge difference

Crunch!!!

The Elves conducted a fighting withdrawal...



cleverly drawing the Beastmen into a position where Elven chariots could inflict some nasty flank charges...


and then the Elven Cavalry hit too! Beastie casualties were mounting but would the attrition be enough to stop them?



All of the newly painted Khornegors died (naturally) but the Beast-tide kept coming...



Ultimately, enough Beastmen broke through to secure the two crossings and the Elves were reduced to a few heroes with a couple of residual bodyguards. 

Khazrak One-Eye survived the curse of newly painted figures and survived (must be because I didnt paint him!) and the Heardstone was decorated with many trophies of fallen enemies!

AHPC XI: Roman Auxiliary Archers

To add some ranged firepower to my Legionaries, I've added some Auxiliary Archers to my Caesarian Cohorts with these metal Warlord figures. With their long drooping moustaches I see them as last month's conquered Gauls, now sworn into service and fighting next to their new Masters to beat up on their old tribal enemies!

As missile troops cant form close order (in Infamy Infamy!), I've gone for more widely spaced circle basing rather than the closer packed squares that the Legionaries close up in. I think it adds to their personality.  I really like that they come in both standing and kneeling firing positions too.


https://thepaintingchallenge.blogspot.com/2021/01/from-paul-og-roman-auxiliary-archers-40.html