18 March 2021

AHPC XI: A Snarl of metal Minotaurs

I've been working on this entry since Christmas but its been slow going. In fact, its taken me a few years to collect these 12 old metal GW Minotaurs and its great to get this elite unit of Monstrous Infantry completed.

This massed metal Monster unit has quite some heft!

This phalanx of 12 Minotaurs is a brute shock unit - just the thing for my Beastman Army! Led by Taurox the Brass Bull, it includes a Doombull, a Bloodkine Champion, a Banner Bearer and 8 Minotaur warriors. In Warhammer terms thats around 1250 points - almost a whole army it itself. Wonderfully indulgent - cant wait to try it out on the table.

I submitted Taurox previously this challenge, so thats 11 big bad monsters at 10 points apiece for a total of 110.  That takes me across my challenge target for this season!

https://thepaintingchallenge.blogspot.com/2021/03/from-paul-og-snarl-of-minotaurs-110.html


EDIT: Found these in the Citadel Miniatures' 2000 Annual- looks like I have most of them represented here!





10 February 2021

AHPC XI: Ungor Radiers

Despite another busy week in Man Cave central, I have managed to finished these 20 Ungor Raiders for my Beastman Army.

Ungors are the lowest class in Beastman society, brutalised (an often eaten) by the larger Gors. Nevertheless, they are used in scouting and raiding roles in the army. They form the skirmisher elements (though not very good ones) and provide some (though poor) bow units. 
So why bother taking them? They are useful in an ambushing role to take out enemy warmachines from behind, as well as screening the main Gor warrior units.
Even better, I got to put them into action today in a Warhammer game against High Elves. They did very well (for Ungors) but I did like seeing this:

which reminded me of this :-)
This unit takes my Beastman Army past 200 foot figures - most painted in the past year during AHPCs X and XI

06 February 2021

AHPC XI: Swamp Trolls and Khazrak One-Eye!(93 points)

By Reilly

Here lies the end of my painting dryspell. After dredging through a solid 70 goblins(of 200) I quickly burnt myself and only just managed to break it with some fun stuff. 

First, I've finally decided to enter the Snow Lord's Dungeon through the Aquifer, and who better to help me in than this merry band of River/Marsh Trolls! A unit of 6, this unit is made up of trolls who have made a habit of camouflaging themselves with all sorts of vegetation in the deep of the river waiting for passers by to provide a lovely lunchtime snack. These were a tonne of fun to do, especially returning to joyous muscle blending after the sea of boring hoods and cloaks that are night goblins. This was also the first time experimenting with some water basing, and while I'm pretty happy with how they turned out, im not keen to figure out water features that are a little more extreme than the humble puddle.



Had to get a close up of my favourite of the bunch.  Once upon a time this Gurrogg here was sent to raid the holiday home of a Empire noble, he came across the exotic Koi pond in the yard. After eating most of the fish (cause what else is there to do with a fish), he noticed that the fish here were a lot shinier and prettier than the boring brown fish in the rivers of the Drakwald. So, from that day forth, Gurrogg has carried around the fish as both a trophy and a friend. He's even named the fish "Gwub". Some of the goblins swear that there is something else in the river chasing this prized fish but the troll barely seems to care(or notice).



Enough with that nonsense, on to the star of the show and my entry for the Curtgeld, Khazrak One-Eye! This feller here is one of the most famous beastlords to grace the Empire with his unholiness due to the fact that Khazrak possesses a ruthless cunning far above his more bestial kin. Kharak and his relentless herds spare no one and have consistently been a major pain in the backside for the populous of Middenland. (Only now do I realise I'm a tad late with the Curtgeld entry, apologies)


He possesses the Scourge Whip which is described as: "Scourge is a lethal whip, wrapped in the bitter curses of many generations of Bray-shamans. Its cruel barbs can tear out great chunks of flesh, causing the victim tremendous agony." In order to reflect how cruel he can be, this model totes a hefty 9 skullz all on its own.



All up, points total should be 105 93 points:
River Trolls: 6x10 8 points
Aquifer: 20 points
Khazrak One-Eye: 5 points(and 9 skullz)
Kurtgeld: 20 points

Happy painting all!

05 February 2021

WHFB: Beastmen v High Elves

Today my Beastmen faced off against Adam's High Elf army, filled with lovely metal figures. First outing for my recently completed Khornegors, some new Ungors and all were led by Khazrak One-Eye that Reilly had just pointed for me during the painting challenge.

The scenario required my Beastie Boys to force two river crossings - one ford and one bridge - but the river was enchanted, and the effects of getting wet varied significantly (from good to bad). Seeing the pretty boys arrayed before them, my snarling horde charged across the rapids...


...to find that on this occasion, the river fortuitously flowed red and gave combat bonuses to units that had passed through it that turn. Unfortunately for Adam, this proved to be rather decisive when added to all the Beastmen rank bonuses, and while some beatsmen died at the water's edge, the Elves took serious casualties and broke. 

To add insult to injury a measly Ungor unit followed up and destroyed the survivors (which happens when any enemy unit makes contact with a routing unit) - ouch!


Breaking through the flank, the Ungors threatened to run amok and attack the Elven artillery and were hunted to extinction by Giant Eagles - just as newly painted figures deserve!


Meanwhile, my main column advanced to the bridge...


...and led by Khazrak One-Eye they poured across it to hit the admittedly rather fearsome Elf line. Khazrak was a really awesome Character and made a huge difference

Crunch!!!

The Elves conducted a fighting withdrawal...



cleverly drawing the Beastmen into a position where Elven chariots could inflict some nasty flank charges...


and then the Elven Cavalry hit too! Beastie casualties were mounting but would the attrition be enough to stop them?



All of the newly painted Khornegors died (naturally) but the Beast-tide kept coming...



Ultimately, enough Beastmen broke through to secure the two crossings and the Elves were reduced to a few heroes with a couple of residual bodyguards. 

Khazrak One-Eye survived the curse of newly painted figures and survived (must be because I didnt paint him!) and the Heardstone was decorated with many trophies of fallen enemies!