In moving ahead, I want to capture how we did it (mostly so the two of us remember)....
My Thoughts:
The setup was fun to put together, including some "secret instructions" that I provide via email in the style of "when X happens, open and read".
TBH I probably could have done more of that, or included more of them, as the story developed and Rich sent me updates.
To make the game more interesting for Rich playing solo, before starting we made a Robot "response matrix" which gave different robot responses to situations, and d6 giving some variety and uncertainty to them. (I copied this idea from the classic "Pony Wars: 'B' Troop ain't coming back" Cowboys vs Indians game, originally published in 1980)
Grouping up the 'tactical turns' into sensible chunks to narrate worked well, but it took some time with real life getting in the way at times. They were fun to do though!
Rich's thoughts:
Overall love the Fistful of Lead /Galactic Heroes system for ease of play
For cards I used a standard layout of characters, I would deal blind then reveal all of the cards. If there were any Aces or Jokers I would swap cards IF IT MADE SENSE for the story
In all cases, having all cards flipped showed who was going now and who was going next
The Robot 'Response Matrix' was on my iPad next to the card shelf so it was easy to note its a robot turn, roll the die and then refer to the matrix
For the play mat
I assumed that the corridors did not allow comms through more than 8 inches of rock. Of course LOS was severely disrupted, and Figures used single file a lot
Did use jump packs and rolled for lack of fuel each jump where there were clear flight paths
I found that with Fistful and in our scenario it was easy to add extra bits like introducing additional foes (bugs worms) and I was able match their capabilities with G heroes framework. It was also to add additional minis (seeker, maker, advanced, assault) as well as the Galactic Intelligence peeps
In actual play a turn took 20 minutes on average. I shot pictures as I played and would write the notes post play
For the line of death associated with the secret envelope I downloaded your pic and added possible tripwire paths
I used different dice as called for in the stat sheets and also scatter dice for Peggie’s grenade shots
I did some things between turns liking painting the computer screens and some other figures for a surprise which will be following this report soon
I think the rules we picked, the scenario, the bonus stuff like the secret envelope all worked very well.
Next Steps:
Yes we plan to do this again!
We have a few ideas for story arcs but they will be predominantly determined by (a) what Rich feels like playing and (b) what painted models are available
Who or What will be the next dire threat to the Galaxy?
....Infamous Pirate Queen Xyra?
....Psionic aliens of the Starborn Concord?
....Militant socialists of the Cosmos Collective?
Whatever the danger, Captain 'Ace' McGuire and the heroic Galacteers stand ready to defend us!
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