26 April 2019

Outremer - first game and thoughts

My small Military Order warband (using Steve's lovely GB models).
A mounted Knight, mounted Sgt, Foot Sergeant and a Crossbowman
Outremer: Faith and Blood is a skirmish  game that was released by Osprey as part of their "blue book" series a year or so ago, though it seems to have generated less fanfare than some of their other titles.


Players can select from Crusader/Frank, Military Order or Saracen forces. In additional to the tactical rules, it is an RPG lite style progressive campaign system, set in the early Crusader era - not unlike Necromunda, Frostgrave or Mordheim. Figures progress along a range of skill trees, accumulating loot, equipment, wounds and traits along the way.

This week we sat down at the club for a quick 2 v 2 game to try out some of the mechanics, with two Military Orders facing off against two Saracen warbands.

My warband moves up to observe the approaching Saracens
Mechanics wise, the game uses a full range of dice types from d4 upwards, which is a system I inherently like though it really only suits smaller games like this.  Outremer also uses a card mechanic to randomly activate individual figures.

We quickly added in an end of turn card (aka Tiffen card from Too Fat Lardies Games) which added another element of friction and which worked well.
This didn't end well for Saracen foot slogger...
The game plays straightforwardly, though a QRS is needed as we found some of the target rolls are a little buried in the rules.  Combat uses an opposed die roll mechanism which keeps both sides engaged is rather decisive once joined, and while good armour and strong faith (aka Morale) can tilt the odds in your favour, nobody is immune to injury.  Long range crossbow fire and compound bows can also really ruin your day (and leave you quickly without your beloved warhorse).

My crossbowman was taken down by this cheeky Saracen, though he got his comeuppance in the following turn
I'm know we didn't get everything right but the system was broadly intuitive after a few turns - a fun game that we will be returning to as I think the real value is in progressing your characters across multiple battles.

If you are interested in this game check the author Jamie Gordon's Outremer blog here:  http://outremerfaithandblood.blogspot.com

And the game's Facebook page is here: https://www.facebook.com/groups/162855534382686/


  1. Interesting review! Thanks for that.

  2. Now that does sound interesting Paul, worth a look I think.

  3. I have the rules and terrain, just not the figures. I may have to remedy that!

  4. Sounds fun. Especially the campaign part!

    1. I agree Simon. I think the real gems n this game are in progressing your characters and developing their skills

  5. Nice review Paul! I often find the Osprey rules don't really resonate with me, being somehow bland - it's weird. Nonetheless, I've dutifully collected each of them, and will do the same based on your recommendation. Maybe this one will hit the sweet spot.

    1. I'll be interested to hear what you think Curt!