10 December 2024

The Man Cave crosses Mare Pacificum



Yes, its time once again for one of those periodic major Man Cave relocations!

After much sorting and shifting (and the odd rehoming), the hobby boxes are packed and in the truck

And the Hobby room is not even a shadow of its former morale building self


And the destination? Across the dateline, in another hemisphere some 8,000kms away 
(or 5,000 miles - I'll have to get used to non-metric measurement again!
Home for the next few years!


Naturally, only a fraction of the hobby collection could come, and none of my paints. So I'm sadly forgoing participation in the Annual Hobbies Painting Competition this year, though will assist by being a Minion. Here is a sneak peak of projects I plan to progress though, as well as boardgames


 See you there!



HMAS Sydney versus Zeppelin L43 (LZ92), 1917

HMAS Sydney, famous for her destruction of the raider SMS Emden in 1915 in the Indian Ocean, was in 1917 part of the home seas fleet under the command of her new Capitan, John S. Dumaresq. He went on to become a Rear Admiral and Command the Australian Fleet (https://www.awm.gov.au/collection/P163)

"SYDNEY versus a Zeppelin"


This action occurred on 4 May 1917 in the North Sea, and is described by the Official Historian as follows:

On the 3rd of May the Sydney, with the Dublin and four destroyers (Nepean, Obdurate, Pelican, and Pylades), left Rosyth for a sweep along certain cleared channels between the mouths of the Forth and the Humber; three destroyers in line abreast did the sweeping with their anti-submarine paravanes, the cruisers and the Obdurate (whose paravanes were out of order) following. About 10 a.m. on the 4th the southward sweep was completed, and the six ships turned north-north-west towards Rosyth at 18½ knots. Five minutes later a small vessel was sighted eastwards, and the Obdurate was sent to examine her. At 10.25 a.m. the Dublin observed a Zeppelin (afterwards ascertained to be L 43) about 17 miles away to the east, rapidly approaching the strange vessel; both cruisers promptly made for the enemy, opening fire on it at extreme range and ordering the three destroyers to cut their sweeps loose and follow in support. The Obdurate , meanwhile, had been attacked by a submarine just as she reached the suspected vessel, and at 10.30 sighted another about 1,000 yards away; she dropped two depth-charges near the first and one near the second, sighted the distant Zeppelin, and started independently in chase of it. As soon, however, as she got within four miles of it, it rose steeply and sheered off to the south-east.

The cruisers now had their turn. At 10.54 the Dublin saw the track of a torpedo passing ahead of her, at 11.12 a submarine, and at 11.15 another, which fired two torpedoes at her. At 11.20 she sighted a third, which she engaged with her guns and on which she dropped a depth-charge. [Captain J.S.] Dumaresq (who was in command of the whole British force) came to the conclusion that he was being deliberately led into a submarine-infested area; recalling his companions, he resumed his original course to the north-north-west , at the same time signalling to the Obdurate to board the suspect from which she had been lured away - "if there is any presumption whatever of connection with Zeppelin and submarines, you are to sink her and take back crew with you." Seeing the British ships in apparent retreat, the Zeppelin took heart and came after them. Dumaresq at once spread his ships, the cruisers maintaining their course, the Pylades making north-east to join the Obdurate, the Pelican and Nepean diverging south-west to get behind the airship, so that soon after noon it was technically "surrounded." At 12.10 the cruisers doubled back on their tracks, bringing the L 43 within 7,000 yards' range at an elevation variously described as 50º and 80º, and opened fire. This angered the Zeppelin into a direct attack: making for the stern of the Dublin, and rising hastily as it flew, it endeavoured to obtain a position vertically above the cruiser in order to drop bombs on her - an attempt which was foiled by the Dublin's hurried swerve to starboard. The Zeppelin thereupon flew above the Obdurate (which had completed her examination of the suspected vessel) and from a height of about 20,000 feet dropped three bombs within 30 feet of her, splinters coming aboard; 20 minutes later it flew above the Sydney and dropped 10 or 12 bombs , six of them in two salvoes; then, the Sydney having used up all her anti-aircraft ammunition and the L 43 all its bombs, "the combatants," to quote an officer who was in the fight, "parted on good terms." During the latter part of the fight L 43 used its wireless vigorously, and a little before 1 p.m. another Zeppelin was seen far off in the north-east, but by 1.10 both had disappeared eastwards.

This fight well illustrates the defects of the Zeppelin as an instrument of aggression. Airships can rise quickly and fly fast, but, compared with cruisers and destroyers, are slow in lateral steering; their plan of attack, therefore, when once an enemy ship is sighted, is to fly high out of range while observing her course and speed, and then, manoeuvring into a position well astern of her, to catch her up and bomb her while flying directly above. Obviously the vertical height should not be too great, or bombing becomes a matter of chance. The attacked ship has two main defences - sudden alterations of course, especially when the airship is just about to get into bombing position, and steady anti-aircraft fire, which, though it has little chance of inflicting actual damage, compels the airship to keep to a great height. Dumaresq's method of fighting the Sydney was in accordance with these principles. In his report of the 5th of May he says:

During the latter part of the action the Sydney manoeuvred to prevent L 43 from coming up astern, by keeping her on or before the beam, turning often, whereby L 43 was obliged to drop her bombs while crossing Sydney's track ... The gunnery officers of Sydney and Dublin made very good shooting with the H.A. guns, thereby keeping the airship at such a height as to make her bomb-dropping inaccurate."

The action was also described by a member of Sydney's ships company, Leading Signalman J.W. Seabrook:

On Thursday, 3 May, 1917, H.M.A.S. Sydney, H.M.S. Dublin and eight destroyers under the leadership of Captain Dumaresq, left Rosyth with orders to sweep "L" Channel, which was approximately 120 miles long. On this occasion, also, as the ship passed under the Forth Bridge there was no train on the bridge, and the word soon went round - "What's going to happen?"

Nothing of any note occurred until 10.28 a.m. on Friday, 4 May, when H.M.S. Dublin reported having been fired at by a submarine, the torpedo missing astern. The destroyer Obdurate next reported a submarine, and the Sydney and Obdurate steamed over the spot and let go depth charges. At 10.30 a.m. the signalman of the watch on board H.M.A.S. Sydney reported "Zeppelin right ahead, sir."

A Zeppelin, which we subsequently learned was the L 43, had been sighted. Captain Dumaresq immediately ordered full steam (25 knots), and his plan of action was as follows: to rush at the Zeppelin and fire a 6-inch gun, with the object of making the Zeppelin engage the Sydney. Immediately the Zeppelin was sighted Captain Dumaresq thought that it was working in conjunction with U-boats, the Zeppelin doing the scouting and the U-boats the sinking of British merchantmen. With this thought in mind the captain of the Sydney did not intend to rush in too far. It seemed obvious that the Sydney sighted the Zepp. first, because, on the Sydney's 6-inch projectile landing in the water, the Zeppelin stuck its nose up and tail down and rose rapidly. Here I may explain that the Germans claimed that their Zeppelins could rise at a speed of 500 feet per 30 seconds. The Zeppelin continued to rise and turned away, either because she did not want to fight or else to draw the Sydney on in order to get her to steam over the position on the water that the Zeppelin had been manoeuvring, which was thought to be a submarine nest or rendezvous.

If such was the game, it failed, because as soon as Captain Dumaresq thought he saw the Hun manoeuvre he turned and ran away from the Zeppelin. As soon as the Zepp. saw this move it turned round and chased the Sydney, which was exactly what that good ship wanted. Just before the Zeppelin overtook the Sydney, Captain Dumaresq ordered "open fire" with the anti-aircraft gun. The shots from the Sydney went as straight as a gun barrel for the Zepp. amidships, leaving a thin trail of smoke in their wake, and appeared to anxious eyes on the deck of the Sydney to reach their culminating point not many feet below the undercarriage of this mighty Zepp. Groans went up when it was realised that the Zepp. could have it all its own way by keeping outside the Sydney's anti-aircraft vertical range of 21,000 feet and take its time in letting go whatever bombs it had on board. Captain Dumaresq recognised this point, and tried just one more ruse to "kid" the Hun to come a little lower. He ordered all ships to "scatter." 

German Zeppelin flying over H.M.A.S. Sydney in the North Sea.

The manoeuvre "to scatter" is used for several reasons, but had never before been used for Captain Dumaresq's reason. On the order "scatter" all ships turned away from the Sydney and, selecting a point on the horizon, set their various courses and steamed outwards at full speed. The result of this was that the Zepp. and the Sydney were left to it, and the remaining ships were in a complete circle around them but steaming away. Captain Dumaresq hoped that, when the Sydney ordered the remaining ships apparently to run away, the Zepp. would close down on the Sydney in order to have a good shot at her with some heavy bombs. As soon as the Zepp. commenced to come down, the Sydney hoisted the "recall" to all ships and to "open fire." The result of these signals was that the Zepp. was the centre at which shells from one light cruiser and eight destroyers were coming, the height of the Zepp. being at one time 14,000 feet. She immediately rose to a safer height, and then began to act. Her first bomb of 250 pounds missed, off the Sydney's port bow. The second missed, also off the port bow but nearer. The Sydney altered course and steamed over where the second bomb fell. The third bomb missed and dropped off the starboard bow. The Sydney straightened her course. The Zepp. then let go three bombs in "rapid fire" which straddled the Sydney, two dropping to starboard and one to port. Had the Sydney repeated her manoeuvre of steaming over where the last bomb fell, I would not be able to finish this story. 

The Sydney next altered course to starboard, this time over where the nearer of the last two bombs to starboard fell. The Zepp. let go two more bombs "rapid fire", missing with both (off the port bow) and causing Captain Dumaresq to say "You can't drop two in one place, old chap." The Sydney again steamed over the point where the nearer of the last two bombs had dropped, and the Zepp. again let go a "rapid fire" of yet two more bombs, which duly missed - off the starboard. After the Zepp. had let go her third bomb, the destroyer Obdurate joined up with the Sydney and asked for orders. Captain Dumaresq replied: "Follow me round." Then, with his back up against the bridge screen, his feet on the base of the compass, and intensely watching the Zepp., he remarked, "This fellow is doing some good shooting, but he won't damn well hit us." The signalmen of the Sydney had huge grins all over their faces, because they thought the little destroyer was absolutely bound to get all the "overs" - that is to say, those bombs that missed the Sydney by dropping astern. However, good fortune or the God of Justice or the Sydney's manoeuvring favoured the little Obdurate, because all she got were two punctures in her funnels and no one wounded.

While the Zeppelin was bombing the Sydney, the Commander of Sydney was driving would-be spectators down a hatchway under cover. At the same time others were pouring up another hatchway to see all the fun.

"The German Zeppelin L43, photographed by Able Seaman G Leahy, who lay on his back
while HMAS Sydney was being bombed by 10 bombs each weighing 250 pounds."

A second Zeppelin, which had been sighted during the bombing, had by this time joined up with the first, and signalling commenced between them. As it was most galling to see the Sydney's projectiles going straight for the Zeppelins and then turning over before reaching them, Captain Dumaresq ordered "Cease fire." The crew of the Sydney now said their good-byes, thinking they had no chance in life of having the good luck to dodge another round of bombs. However, after five minutes both Zeppelins turned towards the German coast, much to the relief of all concerned, and sailed for home.

The Sydney, Dublin and destroyers now finished the interrupted work of sweeping "L" Channel, and returned to Rosyth. To show how monotonous the members of the Sydney's ship's company considered life in the North Sea, I will relate an incident which happened about four days after this action. On return to harbour, four hours' leave was given. A certain stoker who failed to return on board was arrested three days later, and was brought before Captain Dumaresq on a charge of desertion. When asked what he had to say, he answered, "I'm fed up sir. Nothing ever happens." Captain Dumaresq said: "Nothing ever happens! Why you just had a fight with a Zeppelin; isn't that something happening?" The stoker replied in a most lugubrious voice, "Not one of 'em hit us, sir."



Source: Jose, Arthur W. The Royal Australian Navy 1914-1918. 3rd ed. Sydney, Angus & Robertson, 1935, pp 294-297 & 589-591. 

The RN official précis of the encounter:

click for larger version


Niote: all th RN WW1 Staff Monographs have been scanned and made publically available by the Royal Australian Navy here: https://seapower.navy.gov.au/media-room/publications/wwi-naval-staff-monographs

Volume in which the above account is found

-------
A German account of this action has some slight differences:

"On 4 May, L 42 Kapitänleutnant Dietrich and L 43 Kapitänleutnant Kraushaar came into contact with enemy surface forces in the Dogger Bank area. The airships, which were sweeping the outer patrol area noticed several groups of small and large cruisers which were first sighted at 1130. At 1300 L 43 attacked the enemy forces southeast of Dogger Bank with bombs, believed they had scored a hit on a small cruiser and broke off the engagement after dropping all the ordnance. The enemy, who was steering WNW courses continued west to regroup with an easterly heading group. Came out of sight in the haze around 1500."

This account comes from an aggregated set of KTBs published as "Der Krieg zur See 1914-1918: Der Krieg in der Nordsee, Band VI. Berlin", Gladisch, Walter, ed. Verlag von E.S Mittler & Sohn, 1937. Many thanks to author Dominic Etzold for his assistance to me with this translation. Check out his books at his author's page at https://www.etzold.online

A couple of observations about this German account:
- it confirms the presence of the second zeppelin, which is only briefly mentioned in the British/Australian account, and not represented in any of the border incident reporting
- the inability of the L42 or L43 to identify the ships by name is not surprising, but the lack of identification by class shows how challenging aerial scouting by Zeppelin
- the propensity for combatants (on all sides) to be susceptible to wishful thinking when reporting damage to the enemy

-------

L43 (LZ92) was the second of the Height Climber S Class Zeppelins, whose first flight was on 6 March 1917 before being commissioned a week later of 15 March. This new design could operate at altitudes over 18,000 feet to get beyond the reach and enemy fighters and anti-aircraft fire, though weather could be quite hazardous at such heights.



Her Commander from commissioning was Käpitanleutnant Hermann Kraushaar. He was a veteran Luftshiff officer, having previously served in L6, L9 and L17  

https://www.zeppelin-museum.dk/main.php?page=base&sub=crew&id=kraushaar&lang=en

https://en.wikipedia.org/wiki/Hermann_Kraushaar


L43 conducted 6 reconnaissance missions and one attack on English docks, dropping 1,850 kg (4,080 lb) of bombs.

In the month following the action with HMAS Sydney, L43 was shot down while engaged on another reconnaissance mission over the North Sea U-boat routes. On 14 June 17, she was caught at the low altitude of 1,500 feet off Vlieland (Friesland, Holland) by Royal Navy Curtis H-12b Flying Boat No8677, flying out of Royal Naval Air Station Felixstowe. L43 was shot down and all German Navy crewmen, including CO Käpitanleutnant Hermann Kraushaar, were Killed in Action. 

"This morning around 0840, while patrolling off Vieland, an H12 (8677), spotted a Zeppelin five miles away at a similar altitude. This was the L43. The pilot Flight Sub-Lieutenant Basil Deacon Hobbs, climbed another 500 feet and then dived to attack. Flight Sub-Lieutenant Robert Frederick Lea Dickey manned the bow Lewis gun, and the wireless operator, H. M. Davies, and the engineer, A. W. Goody, manned the amid- ships and stern guns. The flying-boat passed diagonally across the tail of the Zeppelin, and, after a burst of tracer ammunition from the Lewis gun amidships, followed by Brock and Pomeroy incendiary ammunition from the bow gun, the L.43 caught fire. It then broke in two and crashed into the sea. The entire crew were killed."

Another account states:

"On the night of 13/14 June 1917, Kraushaar set off on his last voyage in the Zeppelin L 43. On 14 June at 5:36 a.m. he reported that he had reached the lightship off the island of Terschelling. A short time earlier, at 6:15 a.m., the English Lieutenant Basil Hobbs took off from Felixstowe in a Curtiss H-12 seaplane. The gunner sub-lieutenant was Robert Dickey, the radio operator H. M. Davies and the engineer A. W. Goody. When they reached Vlieland at 8:40 a.m., they were flying at 500 ft (150 m). They discovered the Zeppelin L 43 flying north at 1,500 ft (460 m), which took them under fire with tracer ammunition. As they passed the stern, Dickey fired the Lewis machine gun loaded with Brock-and-Pomeroy ammunition, into the hull of the Zeppelin. After two hits, the Zeppelin exploded; Kraushaar and his 23-man crew were killed."

Source: Guttman, Jon (2018). Zeppelin vs British Home Defence 1915–18, p 90. 

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Pics from the Australian War Memorial website here: https://www.awm.gov.au/collection/C174886

Read more about the history of HMAS SYDNEY (I) here: https://seapower.navy.gov.au/hmas-sydney-i and here: http://www.enjoyed.today/HMAS_Sydney_(1912)/



01 December 2024

Quest for the Golden Pineapple!

This weekend, Slowpainter John hosted our Sydney Odinians club members for a festive game of Silver Bayonet in the Caribbean. For reasons that will become obvious later, the game was Tropically based as a farewell to one of our club regulars moving overseas shortly.

The brave (and allegedly unhinged) explorers of M'popo island!

Two crews were pitted again one another: intrepid British Privateers under an authoritative Letter of Marque, and upstart French Pirates under the command of Capitaine Camembert!  Each was in search of the famous Golden Pineapple, which legend said was last seen on the curiously pineappled shaped island of M'popo!

Capitaine Camembert leads the French charge ashore against the undead sailors on the beach

A Highwayman, Squidface and Spack Jarrow run ashore

While poor Izzy got stuck in a Spectral conversation

The game was (very) loosely based on Scenario 8: Loup Garoup Surprise, with a bit of everything thrown in. Was great to see all the figures John has been painting over the last few months make an appearance on the table! 

"This statue is the dog's bollocks" cried British Captain Lachy

..and was then assaulted by undead dogs in said bollocks region of the statue!


Wonderfully themed tropical foods accompanied the game and the afternoon flowed in fine company.
"Lets go that way!" cried Midshipman Marty!

...but instantly regretting it...

...as the Undead Werewolf leapt out of hiding to greet him!

The game was wonderful, light hearted fun, with players opening barrels on the table then having a chance to be rewarded with fabulous prizes from John's treasure chest shaped cardboard box. Said box was seen to deliver a most remarkable array of pineapple themed prizes, from chocolates and drinks, to cup, bowls and even a spoon! Truly everyone went home a winner and grinner, clutching their pineapple loot!

Meanwhile Giant Scorpions (in Spider Riding Goblin fancy dress costume) assailed me midway down the island!

Wonderful to see so many Odinians able to make it and have some fun!  Big Kudos and thanks to our hosts for the day: Lord John of M'popo and his ever-better half, Mistress Robyn of the elusive Golden Pineapple! 

Lord John of Spam-a-lot!

02 November 2024

Mackay Blood Bowl League update

An update from the northern realms, where the Blood Bowl League has complete its first Season of 11 games.  All teams started fresh from the box with a million gps. This is how the Coach Reilly's Vampire team went:

Game 1 vs Snotlings TIE 1-1

Game 2 vs Chaos WIN 3-nil

Game 3 vs Orcs WIN 1-nil

Game 4 vs Chaos Pact WIN 3-nil

Game 5 vs Halflings DRAW 2-2

Game 6 vs Mummies DRAW 1-1

Game 7 vs Khorne DRAW 1-1

Game 8 vs Black Orcs DRAW 1-1

Game 9 vs Underworld WIN 3-1

Game 10 vs Gnomes WIN 6-nil - breaking the League record for most TDs in a single game!

Game 11 BYE (counts as a draw)

Overall 5 Wins, 6 Draws and a very sweet number of TDs scored.

Throughout the first Season the Vamps stayed in the top 4, creeping upwards slowly so after 9 rounds they sit proud at the top (but likely to slip to a most respectable second when the Orc team plays their last game and are odds on to win) and the only team that is unbeaten.

The Vamps are now fielding 3 of the 5 leading TD scorers in the League:


And the top passer in the League - "Air Vamps"??? :-) For a guy who doesn't like elves, Coach Reilly seems to be taking a lot of moves from the Elf playbook!  :-)


And perhaps more amusingly...

Vamp team now boasts these key players:

Baron Gregor von Klaus (Blitzer) Blodge, Tackle, Mighty Blow and Juggernaught! (frequent scorer and headhunter)

Count Edgar Dietrich III (Thrower) with Block, Cannoneer ( For throwing the ball)

Vicount Freidrich Freydenburg V (Thrower) with Blodge, Leader (for running the ball)

Here's what the team roster looks like at the end of the Round:



With one of the teams dropping out, there will now be another full round with each opponent. Some teams are now getting very developed and sitting a swedge of cash to buy special play cards and all the shenanigans they bring!

29 October 2024

October Hobby Update: Amerika Bomber

Its been a busy past 6 weeks, most of it away on a ship - and while rewarding, I was definitely not progressing any hobby projects. However, I did get to try a game I've long wanted to play: Amerika Bomber! 

This game was designed by my friend Gregory Smith - we worked together on Zeppelin Raider (https://tasmancave.blogspot.com/2019/06/zeppelin-raider.htmland Silent Victory some years ago, though I had no hand in this one.


It's a dark, alternate history version of Avalon Hill's classic B-17 Queen of the Skies, where you fly the Luftwaffe's long range bombers from the Azores to attack targets along the US East Coast.  Bombers are all real design/concepts ranging from the Foche-Wulf 300, Messerschmidt 264 and 6 engined Junkers 360  to flying wings likes the Arado E555 and Horten H.XVIII. 


 
On the way across the Atlantik Ocean you are partially escorted by Me 262 fighters, but the US has not been idle either and has a range of US Navy and USAAF fighters, including early jet fighters, poised to intercept. Target types range and missions can vary from basic HE to pamphlet drops, HALO dropping intelligence agents, and dropping a low yield nuclear "Heisenberg device" (I told you it was dark!)

Anyway, I used a combination of Vassal and hardcopy to build myself a 'seagoing' travel version and got my first game in - here is my bomber "Faust von Freya" (Fist of Freya) setting off on her first mission, from my cabin at sea :-)


Any because I love themed music for my gaming experiences, I made a suitably period Spotify playlist, from Luftwaffe marches and Wagner, to the Andrews Sisters, Marlene Deitrich and Edith Piaff

If you'd like to know a bit more about this game, here is an interview with the author Gregory:

Time for my next sortie:"Immer im Einsatz!" (Always in Action, Luftwaffe motto)



Separately, I am looking forward to my preorder of Nam 68 to be delivered - from the great authors of the WW2 Battlegroup rules that we love. Potential/Likely to reignite my interest in Vietnam era gaming, probably in 28mm; yes another scale for this war me...



13 August 2024

Jundheim Jugulars: Blood Bowl League Round 1 Game 5

 *BRRZZZTTT- News from 'the Warden of the North' as ' Coach Right Stuff ' plays his fifth Blood Bowl League game with Vampire team, the Mighty Jundheim Jugulars, against Halfling team "The Chode Pirates":*







Aaaaaand We're back with the weekly match report from the League in the Northern Wastes, this time the hungry and confident Vampires of the Jundheim Jugulars take on the much smaller, but much more stout scallywags of the Chode Pirates and their halflings! Coming off what is most likely the most dominant game of Bowl Bowl I have seen in years, the Vampires are clearly catching their stride after the rocky skill-less start to the season. Both the Throwers came out of last game gaining the Block skill and are keen to try it out by smacking some stunties to the ground. The Chode Pirates are also feeling quite good after giving the league leaders, the Disturbingly Dank Denizens(Underworld), their closest game of the season by far.

The Haflings hosted this game at their stadium hidden amongst the ports in the Border Princes, and the Coastal weather made the Vampires all the more uneasy with all the sunlight and life in the stadium as opposed to the cosy dark manor they call home. The coin is tossed and yet again the Vamps are losing said toss and kicking to their opposition. The vampire staff were smart enough to think ahead and pay some petty cash for a Budweiser Keg to help any knocked out thralls get back out there. The Halfling staff were just as busy as they set up their food stand of massive salty pretzels and rum in an attempt to distract the remaining vampire coaching staff. Hah! Vampires can't be lured by such mortal vices such as regular human food! right? guys? aaaand there they all go. (The Halfling Chef stole all 3 Vampire team re-rolls).

After setting up for the start of the game, Piotr is handed a rather juicy looking BLT instead of a ball to kick to the halflings. Not wanting to cause a fuss for his glorious vampire overlords, he kicks it anyway and we start the first drive with the Stacked Lunch Ball.

The rules for the Stacked Lunch Ball are as follows:
 - Five Second Rule: Both teams get +1 to pick up the ball
 - Lunchbox Jealousy: The kicking team gains the Strip Ball skill for the drive 
 - Mid Game Snack: When a player scores with the Stacked Lunch Ball, they need to pass a 2+ test in order to avoid eating the sandwich ball. If they do, they soon keel over with a tummy ache and that player misses the next drive.


The game begins with the smackdown
laid down by the massive wall of Treemen


The drives starts with a kickback and sets the tone for the vampire team's dice for the duration of the game. While the ref brings the ball back into play, the massive lineup that is the Treemen "Ship Wreck", "Driftwood" and the famous Deeproot Strongbranch waste no time in absolutely pummeling onto my sacrifical thralls on the line of scrimmage(one of which was knocked out). Behind this terrible and tremendous line of treesmen, the halflings create a hafling cage to protect the ball carrier and call it there. The Vampires, doing their best to hide the fear of the treemen, do what they do best and apply pressure, pressure, and more pressure. Baron Gregor von Kraus enjoys finally getting to use his Tackle skill and punches the crap out of the ball carrier named "One-Eye Yoghurt Slinger" and spills the ball....right into the hands of another halfling. Count Edgar and Piotr run up to mark the new ball carrier, and new treemen sacrifices are moved up. Viscount Friedrich is moved further up to block the way and Lady Striga stays back in fear of a potential teammate lobbing. The Duke gets in the face of some trees with appopriate thrall support to make it advantageous and knocks down Treeman "Driftwood". Deeproot uses his block and lack of Take Root(despite his name, ignore that) to pound onto the Baron and get him off the ball.


Baron Von Kraus employs his new Tackling skills to lay a return
smackdown onto the  ball carrier!

Unfortunately for the Halflings, the trees are too tied up by poor thrall sacrifices or are too busy standing up to help the new ball carrier get to a safer spot on the pitch. The Vamps take the chance and spill the ball again. Count Edgar manages to snap it up and bolt it up the pitch to the now open Viscount Freidrich, who takes a thrall escort and makes a run for it. The halflings tried but couldnt catch up with enough bodies to make it matter, and after dodging the weaponised throwing of a downed halfling as a desperate last attempt to knock him over, The Viscount Freidrich Freudenburg V scores the first TD of the game on turn 6 of the first half!


Viscount Freudenburg V makes a break for it down the left sideline!

Luckily he didn't feel too peckish and left the sandwhich ball alone. The referees however couldnt resist the snack and took it for themselves, replacing it with a league regulation ball for the rest of the game.

The celebration was short lived however, as despite the employment the "Picket Fence Formation" (which is entirely made up of lining up across the pitch a couple rows short of the end zone), the Halflings simply lobbed #6 "Yurp" to run in a one turn touchdown.

Eager to punish them for allowing them time to try and score, the Vamps line up an aggressive offense and prepare for "Air-Vamps" to take back the lead. Unfortunately for them, failing all 5 bloodlusts in one turn swiftly put a stop to that. To really drive home the point, Deeproot MNG'd #13 Vasyl, and Treeman "Ship-Wreck" Kills #11 Demetrius! For the folks counting along at home, this does keep the count for the season so far to 1 dead thrall per game(I'm suprised the Vampire nobles even name them at this point).

Half Time: 1-1.


Second half kicks off which the vamps head coach a bit nervous as he realises that no matter what, the halfling coach will have a chance to one turn touchdown again at the end of this half,. Even if the vamps score on their last turn. Respecting this, the vamps go for a hyper aggresive approach to this half, in hopes of scoring once early and then either shutting down the slower paced halfling offence or having enough time to score again after another one turn touchdown.

The rest of the Vampire coaching staff is left in food comas after feasting on all the goods the Halfling chef had to offer. (The chef takes all 3 rerolls again).

The Vamps attempt to push up hard along the left flank, and feed the runner, Lady Striga Drachenfeld down the right flank in an attempt to make them split the slow team in half and not having enough bodies to deal with both threats. Naturally, they fail 3 bloodlusts in the process and lose several thralls to casualties and knockouts. This results in a half baked protective bubble that any faster team could comfortably break open or stop from moving forward at all. 

The vulnerable offensive attempt of the Vampires after they've
snacked on nearly the entire rest of the team

Luckily for the vamps they are versing halflings and the massed 5 MA and several 2 MA pieces allow for such vulnerabilites to go unpunished. The pint-sized pirates do their best to put tackle zones in the way and try their best to get the trees to a relevant part of the pitch, but luckily its not quite enough. The Duke von Dragoslav(Vargheist) gets knocked out while keeping the Treemen busy and tied up, and Lady Striga occupies 3 halflings to herself which significantly aids the already dwindling numbers on the vampire side be on equal footing on the other side of the pitch. The bubble manages to move forward and away from the 'flings and up the pitch but takes a turn or two to do so due to a record number of failed hypnotic gazes, and losing more thralls on the way between the Treemen and the incredible number of failed blood lusts per turn. 

Lady Drachenfeld is nearly killed when the halflings marking her manage to get her down and gutter-stomp her into the casualty box. In order to be safe, the Apothecary dives into action just in case the natural regeneration abilities of the Vampire isn't enough. Thank god a good apothecary was hired because he managed to reduce the injury into a Badly Hurt result when the regeneration failed to kick in. The halflings on that side of the pitch are happy with their work, but arent fast enough to make it across the pitch in time as Viscount Freidrich Freudenburg V runs in the ball for the teams second touchdown for the game on Turn 7 of the second half.

The dwindling numbers of the Vampire team manages to break away and score the 
2nd touchdown for the game, despite the numbers disadvantage.

Knowing whats coming, the Picket fence is employed again but to no avail as the Halflings just soar overhead and score for a second touchdown.

Getting one last turn to try to score some SPP, Duke von Dragoslav goes to try for a fun block on a tree to see if his claws will get through. Double Skull. Re-roll from Brilliant Coaching kick off table result. Double Skull. Brilliant. 12 on the Armor Roll. 10 on the Injury Roll. Even better. Suffers a Niggling Injury. Regeneration? 1. *Deep Sigh from the Coach*.

Full Time 2-2 Draw, 1 casualty for, 8 against(4 self inflicted)

The Vampire teams casualty Box at full time, half of which is self-inflicted.



This last photo is of the last 4 players left on the pitch for the side of the Vampires... but what's that they're standing in front of? That's the brand spanking new scoreboard as provided by the team's biggest fan south of the northern wastes! A big thankyou from team management to that very special fan, heres to hoping it gets to display some more impressive scores in the near future!


The score at full time surrounded by what was left of the team at full time.


Aaaand thats the game for the week! Thanks to my opponent for a close game despite my record-breaking horrendous dice luck the whole way through. I look forward to meeting him further down the line with more developed teams on each side where im hoping the vamps can perform a little better with some more skills.

Speaking of skills, after receiving the MVP for the game due his imposing use of tackle, Baron Gregor van Kraus gains the Block skill. He's got his sights set on more exciting skills in the future along the lines of Mighty Blow or the dreaded Blodge, but Block is too good to pass up any longer.

As for you bloodbowl fans, you can catch us next week as we follow the progress of this promising up and coming Vampire team when they take on the Tomb King team of the Musty Mummies.
 - Right Stuff

At 3-2-0, the Jugulas remain at 2nd place in the League on TDs scored


12 August 2024

Rediscovering Thunderbolt Apache Leader

Got some hobby supplies sent up from the Canberra Strategic Reserve, including a few games. Amongst them was this gem by GMT Games in 1992: Thunderbolt Apache Leader.


Comrade James introduced me to this in 1994 when it was only a few years old, and I got my own copy at the time. It was my first of many GMT games and that we played together, but I always loved how immersive and narrative TAH is. We played a particularly good set of campaigns together while at sea in 2007 but sadly the war diaries have been lost.

Contents are all still in great condition!

Interesting Fact: This game was the first one that veteran games artist Roger B McGowan (you'd recognise much of his work) did entirely on Computer - revolutionary at the time! See more of his work on Twitter @RBMStudio1

There wasn't a lot of additional material brought out for it at the time, but I did manage to track down this little article from a small wargaming magazine Called Panzerschrek,- this article is from Issue #7 in 2001



TAH has since spawned a whole array of games in the Leader series. The Game's designer Dan Versson left GMT Games, started his own games company (DVG) and released a revised version of TAH a decade or so ago, taking the game's mechanics in a different direction. 


More to follow as I rediscover this gem