One of the fun bits about developing teams which access them, are mutations! More on these later, but today’s one of them is particularly neat: Extra Arms.
I am the first to admit that there are many occasions in which a third beer holder would be ‘handy’ (‘Dirty Players’ should probably stop their minds from wandering elsewhere at this point…). On the Blood Bowl Pitch its very useful as players who have this get a +1 modifier to pickup or catch the ball, and to intercept opposition passes that go over him (or her).
|"Spider" Smith: Star Catcher for the Chaos All Stars|
|And the lead version by Impact Miniatures|
This is very useful for low Agility (2 or 3) players as from a ball handling sense is equivalent to an Ag boost, which seem to be very elusive on the players you most want them on. On the Higher Ag players its less useful, but if taken will negate the effects of a Tackle Zone while conducting these actions, or even the modifiers if the weather turns to pouring rain and the ball gets slippery. Thus, it could be viewed as a substitute for the skill Nerves of Steel (which allows players to ignore the negative penalties of doing ball handling actions when an opposing player is next to them), where that might not be available. Plus it looks cool, which is important in any wargame!
|Mutant Beastman with Extra Arms from our Chaos team "The Knights who say Ni'|
Want to Know more? http://bbtactics.com/extra-arms/