I have no need or particular scope for this, it just really tickles my fancy! Maybe I could use him as a Mad Scientists's creation in Strange Aeons, or a Disector class Gladiator for Brutal perhaps...
http://anakron.fr/site/gallery/view-album/1#dgtop
http://www.anakron.fr/store/en/miniatures/6-the-cyclops.html
Showing posts with label Brutal. Show all posts
Showing posts with label Brutal. Show all posts
02 November 2012
19 November 2010
Spartacus: Gods of the Arena
If you liked Blood and Sand earlier this year, you'll probably be looking forward to this next offerring too! You'll have to wait until next Jan - lucky thats not so far away anymore. Teasers from Youtube below
06 July 2010
Brutal Reviewed
The Brutal figs have been reviewed in the lastest issue of the online gaming mag Irregular.
Read more about it here:
http://irregularmagazine.com/latest-issue/
Direct link to pdf magazine (14.4 mb)
http://irregularmagazine.com/sum10
Read more about it here:
http://irregularmagazine.com/latest-issue/
Direct link to pdf magazine (14.4 mb)
http://irregularmagazine.com/sum10
12 June 2010
New Brutal Gladiators
The guys at Dark Art Miniatures have released the next three true Human Gladiators for "Brutal".
First up, the ultra-heavy "Breaker" class:
Armed with a huge two handed weapon, Breakers are by far the most heavily armoured and damage giving fighters in the arena. Breakers wear jury-rigged mechanical suits adapted from the old age. Servo-motors, pistons and energy packs allow these power suits to give out vast amounts of damage. With every strike of a Breakers two-handed weapon that hits an opponent causes the foe to be knocked down or knocked back regardles of their size.
Then there is the long range "Piercer" class:
Piercers use the longer range of their pole-arms to keep opponents at bay. These lightly armoured fighters can easily out-manoeuvre a more heavily armoured foe. They are also trained in the use of small 1 handed weapon’s that are used in hand to hand combat should the enemy get too close! http://www.darkartstore.darkartminiatures.com/products.php?product=True-Human%3A--Piercer
And finally, the quick and agile "Stinger" class:
Stingers are the skirmish fighters of Brutal. They are lightly armoured allowing them to out manoeuvre the heavier armoured opponents and they use death blades to get around the arena more quickly. They take advantage of the use of throwing weapons such as javelins and hand axes and use a small shield for defence. They are skilled at ‘hit and run’ attacks allowing them to evade many attacks whilst still attacking back. http://www.darkartstore.darkartminiatures.com/products.php?product=True-Human%3A--Stinger
I'd already promised myself I'd paint up the four I already have before I got any more though....


First up, the ultra-heavy "Breaker" class:
Armed with a huge two handed weapon, Breakers are by far the most heavily armoured and damage giving fighters in the arena. Breakers wear jury-rigged mechanical suits adapted from the old age. Servo-motors, pistons and energy packs allow these power suits to give out vast amounts of damage. With every strike of a Breakers two-handed weapon that hits an opponent causes the foe to be knocked down or knocked back regardles of their size.

Then there is the long range "Piercer" class:
Piercers use the longer range of their pole-arms to keep opponents at bay. These lightly armoured fighters can easily out-manoeuvre a more heavily armoured foe. They are also trained in the use of small 1 handed weapon’s that are used in hand to hand combat should the enemy get too close! http://www.darkartstore.darkartminiatures.com/products.php?product=True-Human%3A--Piercer

And finally, the quick and agile "Stinger" class:
Stingers are the skirmish fighters of Brutal. They are lightly armoured allowing them to out manoeuvre the heavier armoured opponents and they use death blades to get around the arena more quickly. They take advantage of the use of throwing weapons such as javelins and hand axes and use a small shield for defence. They are skilled at ‘hit and run’ attacks allowing them to evade many attacks whilst still attacking back. http://www.darkartstore.darkartminiatures.com/products.php?product=True-Human%3A--Stinger
I'd already promised myself I'd paint up the four I already have before I got any more though....
22 January 2010
Brutal arrives - Part II

14 January 2010
Brutal arrives
But sadly not at the man cave quite yet...
Instead it is passaging through Oberst Owen's lair as you can see:
http://predatorlair.blogspot.com/2010/01/brutal-goodies.html
Instead it is passaging through Oberst Owen's lair as you can see:
http://predatorlair.blogspot.com/2010/01/brutal-goodies.html
31 December 2009
Happy New Year!
Man Cave dwellers across Australia are now awakening in various stages of hangover- may it be the worst you feel all year chaps!
May everyone's gaming 210 be filled with fun, excitement and the occasional sweet Victory too!
In that vain, Oberst Owen and I have made out first purchase for the New Year! Yes, we have succumbed to the lovely looking Brutal miniatures by Dark Arts Miniatures. At 32mm its another scale, but I'm really looking forward to trying my hand at painting these larger guys in the new Man Cave.
May everyone's gaming 210 be filled with fun, excitement and the occasional sweet Victory too!
In that vain, Oberst Owen and I have made out first purchase for the New Year! Yes, we have succumbed to the lovely looking Brutal miniatures by Dark Arts Miniatures. At 32mm its another scale, but I'm really looking forward to trying my hand at painting these larger guys in the new Man Cave.

21 December 2009
More about Brutal
From the Dark Art Miniatures Forums:
The year is 8000 in the post apocalyptic world of Perspicuus Gemma (bright gem). What was a world of beauty has been replaced with wasteland and twisted metal. Destroyed cities have given birth to new way of life. Most of the human-kind now live underground in vast cities filled with arcane devices and machinery. Many things have changed but human nature will always seek ways of preoccupying ones thoughts of reality….to forget ones own worries and to feel better with ones self at another’s suffering. One thing’s for sure….. whether you’re a true human or a mutant, everyone enjoys a good old smash um up on the vid-screens! Entertainment at its best…….Brutal is here!
You are the owner of a troupe of gladiators and you hire out your services to any that will pay your price for the ultimate in entertainment, violence in its truest form. Many Lanista follow the same path as you but only one can claim the rights to the lions share……
The Game
Brutal is a stand alone board game that allows you to pit fighters against one another in an up close and personal gladiatorial combat system set in a post apocalyptic world. The system is primarily a duelling system although any amount of players can take part which makes it great for tournament play.
The rules system is easy to learn and will get you into the thick of it in no time. I recommend that you quickly browse through the core rules (training ground) at first, just so you get an idea of what is involved to play the game. Once you have done that the next best thing is to pick one of the stock fighter templates provided and play with a single 'true human' bruiser class fighter. Look up rules for a situation as is arises. You should get a grasp of the rules within a few turns.
The game incorporates Brutal action cards which forces players think and play differently than they would with other strategy miniature boardgames. “brutal action cards” bring a refreshing change to miniature gaming.
By the time you have had a couple of fights you will see the need to develop different strategies against different types of fighters. You might also want to try out the other different races. Don’t feel disheartened if at first your fighter seams to die within 5 turns or less (I know some sweet, killer combo moves). This will often be the case if playing against an experienced opponent or just plain bad luck. Once you get more experience your fights will last much longer.
Once you are happy with the core rules you can then move on to the advanced rules which covers rules for players to create there own troupe from the slave markets and league/campaign settings which include fighter development rules for gaining skills and gifts allowing your fighters to rise amongst the ranks of the brutal fighters.
The core basics
Brutal action cards
During the course of the game each player selects cards from their own personal deck. These cards show what actions the player is attempting in a game turn. (Attacking, defending, evading etc.) A ten-side die is then rolled to see if a player’s actions are successful or not.
Dice
Dice rolls are made by the players to see if they are successful in there actions. Through-out this book you will see a ‘1d10’ or just ‘d10’. This refers to the ten-sided die needed to play the game.
During the course of the game your fighters will have certain bonuses. These are normally a positive. +1, +2 etc. Some of these might actually be negative. -1, -2 etc. The dice roll is made normally but you must subtract the negative modifier from the total. (1d10 -1, 1d10 -2 etc..)
During the course of the game your fighters may have the option of re-rolling a die. A re-roll can only be played in your own phase and another re-roll cannot be re-rolled a second time if the initial re-roll fails.
Randomiser rolls - sometimes during a game something is moved to a random location. This randomiser dice roll determines which direction and how far an object is moved too.
The year is 8000 in the post apocalyptic world of Perspicuus Gemma (bright gem). What was a world of beauty has been replaced with wasteland and twisted metal. Destroyed cities have given birth to new way of life. Most of the human-kind now live underground in vast cities filled with arcane devices and machinery. Many things have changed but human nature will always seek ways of preoccupying ones thoughts of reality….to forget ones own worries and to feel better with ones self at another’s suffering. One thing’s for sure….. whether you’re a true human or a mutant, everyone enjoys a good old smash um up on the vid-screens! Entertainment at its best…….Brutal is here!

The Game
Brutal is a stand alone board game that allows you to pit fighters against one another in an up close and personal gladiatorial combat system set in a post apocalyptic world. The system is primarily a duelling system although any amount of players can take part which makes it great for tournament play.
The rules system is easy to learn and will get you into the thick of it in no time. I recommend that you quickly browse through the core rules (training ground) at first, just so you get an idea of what is involved to play the game. Once you have done that the next best thing is to pick one of the stock fighter templates provided and play with a single 'true human' bruiser class fighter. Look up rules for a situation as is arises. You should get a grasp of the rules within a few turns.
The game incorporates Brutal action cards which forces players think and play differently than they would with other strategy miniature boardgames. “brutal action cards” bring a refreshing change to miniature gaming.
By the time you have had a couple of fights you will see the need to develop different strategies against different types of fighters. You might also want to try out the other different races. Don’t feel disheartened if at first your fighter seams to die within 5 turns or less (I know some sweet, killer combo moves). This will often be the case if playing against an experienced opponent or just plain bad luck. Once you get more experience your fights will last much longer.
Once you are happy with the core rules you can then move on to the advanced rules which covers rules for players to create there own troupe from the slave markets and league/campaign settings which include fighter development rules for gaining skills and gifts allowing your fighters to rise amongst the ranks of the brutal fighters.
The core basics
Brutal action cards
During the course of the game each player selects cards from their own personal deck. These cards show what actions the player is attempting in a game turn. (Attacking, defending, evading etc.) A ten-side die is then rolled to see if a player’s actions are successful or not.
Dice
Dice rolls are made by the players to see if they are successful in there actions. Through-out this book you will see a ‘1d10’ or just ‘d10’. This refers to the ten-sided die needed to play the game.
During the course of the game your fighters will have certain bonuses. These are normally a positive. +1, +2 etc. Some of these might actually be negative. -1, -2 etc. The dice roll is made normally but you must subtract the negative modifier from the total. (1d10 -1, 1d10 -2 etc..)
During the course of the game your fighters may have the option of re-rolling a die. A re-roll can only be played in your own phase and another re-roll cannot be re-rolled a second time if the initial re-roll fails.
Randomiser rolls - sometimes during a game something is moved to a random location. This randomiser dice roll determines which direction and how far an object is moved too.
20 December 2009
Brutal!

I need another new game like hole in the head. So thanks very much Ken at "This Week in Wargaming" for letting me know about "Brutal" a post apocalptic gladatorial combat game.
I admit it - I'm a sucker for Gladiator games - I have 6 or more already (some historical, a few fantasty and 2 SF versions) and a bunch of unpainted 25mm lead gladiators already. But this looks awesome and best of all the beta test rules (including core rules plus an expansion) are currently free. Sweet! Go the the downloads area:
http://brutalboardgame.com/

http://brutalboardgame.com/
Figs look nice, but not sure what scale - at 8 GBP each they must be rather large. There is also a forums section which while rather empty at the moment, has some interesting concept art for future minis.
As long as I dont know anyone with this game I might actually resist it. Then again a few minor conversions to my existing Gladiators and I couldnt go too far wrong...right?
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