Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

28 January 2023

To the Strongest: Punic Wars

Slowpainter John and I enjoyed our first game of To the Strongest this week- club mate Gav hosted us and put on a massive table's worth of 15mm Punic Wars for us. Sporting a few thousand figures it was quite something to behold and shows that even in this day of cheaper plastic 28s, 15mm still has something to offer as a scale in terms of 'the massed battle look'.

Army wise John and I played the Reublican Romans with a core of 4 Legions and 2 Allied Legions, some Allied Cavalry and a small ala of Roman Horse.  Arrayed against us was a colourfully diverse group with everything from Gallic tribesman to Carthaginan Heavy Horse to no less than nine War Elephants.  All laid out on 12 foot or so of table, it was an impressive layout.

Republican Romans drawn up for Battle

Commander of the "COVID 11th Legion" - a resilient fellow!

I've watched Gavin build these two armies over the last year with great interest, and to be honest the odd needling about the extra attention he lavishes upon his beloved Carthaginians :-) Some of the details he puts into the elite units is really impressive.



Carthaginian Heavy Horse with wonderfully painted shields


We used To the Strongest by Simon Miller (of Big Red Bat Cave blog fame) which I have read something of but never seen in the flesh.

There are numerous reviews about the net so I wont go into specifics here other than to say its a gridded game that aims to play big games fast.  While we had a few questions and didnt get everything right, I quite liked the flow, and use of chits to give a 'push your luck - diminishing returns' feel






Elephants advance under cover of skirmishers - very imposing!


At this point I got involved in learning the rules and thus forgot the camera - broadly the Roman skirmishers won the screening battle, allowing the Romans to seize the initiative and start to advance in the centre. Meanwhile the Carthaginians were pushing the cavalry engagements on the flanks were they outmatched the Romans.

Skirmishers and Blades form a barrier to repel the elephants and the Carthagnian centre is desperately weakened

Seizing the initiative, the Legions advance strongly in the centre

One of the things I liked about the setup of the Romans is that each line is a single hit unit, unlike their enemies. However, on activation, the lines can exchange to volley pila from the fresh rank - giving a very thematic feel to using them. In contrast, the Carthaginian units felt more robust but less flexible/trained.

Roman allied cavalry on the left flank seeing off their Numidan harassers

Cavalry clash on the Roman right

Gaul horse finished off the smaller Roman ala

A Roman Legion advances before their flank can be turned, destroying their enemy

Like dominoes, the Carthaginian centre and left flank dissolve - Roma Victor!


It was a simple meeting engagement, but What did I like about the rules?
  • Quick Play, even with thousands of figures.
  • The battle felt like I had Command but not Control, reminding me quite a bit of General D'Armee 
  • Liked the chit system (vice dice) for diminishing returns
  • Different units felt and fought differently but without additional complexity
And 15mm offered a great massed battle look...I just don't want to paint them!

That said, I can see that for some ancient types it could bog down quickly where armies are very similar - this had been Gavin's experience to date with linear Hoplite battles. For this and many other periods though, I would be keen to try them again - perhaps with a view to our stalled Civil War project which I am keen to reignite. 


Thanks Gavin for the great game and for sharing such a wonderful table and set of armies. Thank you to my Co-Consul Slowpainter John - with our Victory, re-election for next year is all but assured!


17 April 2019

DAK Army "completed"

Over the past two years (and two Analogue Hobby Painting Challenges) I have been building a 15mm Afrika Korps force, principally for use with Battlegroup Tobruk and Battlegroup Torch.  Well its finally finished so I thought it was high time for some group shots of the force.

Its been a fun slow grow project (though it wasn't intended to be quite so slow grow) and I particularly enjoyed finding and using all the early war vehicles and their variants which saw such great use in the desert.
Recon ACs, Pz I, II, III, IV and IV Specials

I'm really pleased with how the battered yet cohesive colours give this the look of a worn, veteran force.  Models are a thorough mix of Forged in Battle, Battlefront and PSC.
Big Guns!
The only thing yet to come is a certain captured Matilda tank, which continues to elude capture (doesn't it Alan!)

DAK Infantry with Truck, Hanomag and Motorcycle options

What Army is complete without a storage solution?
Though what army is really complete... ever!

11 March 2019

AHPC9: DAK Infantry, Command and vehicles

Presenting the final submission for my DAK Army - Panzergrenadiers!

Infantry (with each 3 squads each separated into their rifle and LMG groups) a Platoon HQ squad, both light and medium mortars in support, and a flammenwerfer trooper in case I want to field the platoon as Sappers.  Forged in Battle (FiB) figures.


For early desert war encounters I will mount them in trucks as Shutzen but in later engagement during the Tunisia/Torch era they will be Gepanzerte Grenadiers riding fancy new SdKfz 251 halftracks (PSC Hanomags, FiB Command variant)



Here is the Kampfgruppe Kommander and his Command halftrack (FiB figures)

To keep the boys in fighting shape, the medical support team: a medic, stretcher bearers and a SdKfz 251 ambulance variant. Taking these in Battlegroup increases the resilience of your force, so they have a real, on table effect.  I haven't really in this capability before and am looking forward to trying them out. Combination of Peter Pig and FiB figures, Ambulance by FiB.



And to keep those Allied Jabos off their backs, an SdKfz 10/5 with a 2cm FlaK mount (Battlefront model)


I also finished off some minor terrain pieces - 5 haystacks for the 15mm Russian village I did back in AHPC 8 (and then misplaced before I could paint them), and a small area of rough desert terrain.

Thats a total of 56 Infantry and weapons crews (2 points each), a mortar (4 points), 7 vehicles (8 points each) and the terrain for a submission total of 180 points - 182 awarded with a couple of bonuses.

https://thepaintingchallenge.blogspot.com/2019/03/from-paulog-dak-infantry-and-vehicles.html

That is the last of my DAK submissions, which have been spread across both AHPCs 8 and 9.  While I am sure that there will be future additions that is the last currently planned. I'm pleased with their veteran but cohesive look, and all the early war vehicle diversity it incorporates.  I am looking forward to taking some Army pics of them all together soon.

And as if that wasn't enough, this submission not only a new AHPC Personal Best it takes me over 4,000 points totalled during my five AHPC seasons (yes, I know some people do that in a single season...).  Thanks to everyone for all the kind comments and words of encouragement along the way.

This is exactly how I feel having finished this army! :-)

16 February 2019

AHPC 9: DAK Panzers and Tank Killers

This week sees more DAK Panzers joining my Panzer IV Specials from earlier in the Challenge.
First up - a platoon of Pz IV F1s:
Panzer Marsch!
Their short barrels limited their effective range but the 75mm guns were capable of ripping the heart out of any Allied tank in the early desert war.  Mercifully for the 8th Army, they were always in short supply throughout and thus saw heavy and constant action.

As befits their operational usage, I have painted them up as well worn desert veterans. These models are PSC plastic kits.


As Battlegroup Torch takes the Desert War to Tunisia I can now field the Tiger tank, which was in operational use there from Dec 42.  The thick armour and brutal 88mm gun were a lethal combination which, while far from unbeatable, established the concept of "Tiger Fear" amongst Western Allied tank crews.
I'm really thrilled with how crisp I managed to get the Tiger's finish
As a newcomer to the theatre, I have done this Tiger as looking new and an unbattered example.  This model is from the recent Battlefront release in plastic.

My final offering this week is a Pak 38 5cm Anti Tank gun battery.  I have also modelled additional crewing options (allowing it to stay operational after taking some personnel casualties), and with both SdKfz 10 tow tractors for mobile operations, and dug-in 'nest' positions for flexibility.

The guns, crews and tows are by Forged in Battle. The PaK nests are resin by Battlefront.

https://thepaintingchallenge.blogspot.com/2019/02/from-paulog-dak-tank-killers-92-points.html

29 January 2019

AHPC9 - Panzer IV Specials


A challenging week but I was determined to submit something - anything really - to keep the mojo engaged and the run rate ticking.  So here are a couple of long barrelled Pz IV F2/G models.


Pz IV 'Specials' after the battle of El Alamein
Dubbed Pz IV 'Specials' by the Allies, the high velocity L/43 gun with muzzle break significantly increased its anti-tank capabilities and made a big impact in the desert war.  As a result, any long barrelled enemy tanks became priority targets for Allied crewmen. However, the German supply lines could never muster them in large numbers, though some were present at El Alamein.



These are from the PSC Pz IV boxed set, and crewed with Battlefront tank commander figures -  I really like the casual pose on the commander of Panzer Hull #3. Painted up using my habitual 'way too many layers and washes that you can't even see' method :-)


https://thepaintingchallenge.blogspot.com/2019/01/saturday-ready-from-paulog-panzer-iv.html

15 January 2019

AHPC9: DAK Specialist Vehicles

My second submission this week was a grab bag of DAK specialist and support vehicles that I have enjoyed researching and collecting.  I am building options for force lists and these help me both in the early years in the desert as well as and expanding into Tunisia and the Operation Torch era.

SdKfz 265 Panzerbefehlswagen - modified from a Pz I Ausf A, this was a Command Tank variant with dedicated radio transmission equipment and operator.  Here it is accompanied by a SdKfz 250 Halftrack, for use as the Luftwaffe Air Liaison Officer to control Air support (this has a tabletop control function in Battlegroup rules)


SdKfz 254 - Produced as an artillery tractor by the Austrian Army between the Wars and prior to Anschluss, it has a  unique and adjustable system of tracks and wheels. The Wehrmacht used it as a Forward Observer vehicle. Its such a cool and distinctive vehicle that I had to have one. This Battlefront model has the options to model with the wheels either engaged or retracted (I have done the latter for resilience)


SdKfz 250/10 - A classic 250 Halftrack, fitted with a 37mm AT gun and frequently utilised as the Recon Platoon Commander's vehicle. In the 41-42 period in the Desert, the 37mm gun is very useful against an array of light armour and Armoured Cars.


Schwimmwagens - who doesn't love the mighty Schwimmwagen? My dream car is not a Ferrari, Porsche or Audi, its a Schwimmwagen! No, the irony of fielding amphibious vehicles in the Sahara Desert is not lost on me.  I promise that if there is an oasis on the table, they will always try to schwimm across it, regardless of the tactical value of such a move. Unless I'm playing Dux of course.

Lorraine Schleppers - converted from captured French Lorraine 37L tanks, this motorised 150mm Artillery gun platform provided highly mobile fire support in the desert in support of the fluid nature of combat in North Afrika.

Marder III (SdKfz 139) - Classic early-mid war German Tank Destroyer made by fusing a Pz38t body with a captured Russian 76mm AT gun.  It is accompanied here by a captured British Truck to act as its ammo hauler across the desert.

StuG III Ausf D - Who doesn't love a StuG? I needed one, though only a very small number served in Afrika, the rest being sunk in their transports en route. Due to their later arrival in theatre, I have presented it as newer and less weatherbeaten #stuglife

SdKfz 11 - Medium halftrack prime mover which saw widespread use throughout the war with over 9000 produced and its chassis was used as the basis for the SdKfz 251 Halftrack. I will be using these to move towed guns which are on the painting desk


Models are predominantly a mix of Battlefront and Forged in Battle, the British Truck is a metal model by Peter Pig and the Marder and SdKfz 250s are by PSC.  In aggregation, this is 13 x 15mm vehicles and 10 crew figures.  
https://thepaintingchallenge.blogspot.com/2019/01/from-paulog-dak-specialist-vehicles-124.html

Overall, I am well on track for my challenge goal:

07 January 2019

AHPC9: Recon Kradschutzen and Dark Age dwellings

A couple of Painting Challenge entries this week, lead by my Kradschutzen Platoon entry for the first of this year's Bonus Round, themed for Reconnaissance.


The Motorcycle borne troops of the German Army were critical to the effective implementation of Blitzkrieg doctrine - searching out the enemy, seizing opportunities and using their mobility to conduct wide flanking manoeuvres. They are the essence of a force purpose built for this Reconnaissance Bonus round.



In the desert they came into their own, so naturally I need some in my 15mm DAK force for use with Battlegroup Tobruk and Torch!


Presenting my 15mm Reconnaissance Platoon, comprising:
- 3 Kradschutzen rifle groups of 6 men each,
- 3 Kradshutzen LMG teams,
- Kradschutzen ATR section,
- Kradschutzen 81mm mortar team,
- Motorcycle borne medic,
- Pak 36 AT gun and Kfz70 tow, and
- 75mm Infantry Gun and Kfz 70 tow
(Not shown: Plt HQ which will be mounted in a a Horsch Heavy car that I completed last challenge)


While I am really happy with how this force came out, I had a real love-hate relationship with these follows from assembly onwards, including the myriad of wonderful detail that I felt obligated to give due attention. Glad I persisted, as these will give me a great flanking force with infantry to seize objectives and with some punch to keep away those pesky Armoured Cars and Bren Gun Carriers of Dux's 8th Army.

Overall that is 12 motorcycles, 11 sidecars, 2 tow vehicles, 2 crewed guns, and 42 figs, all in 15mm and posted here:
http://analogue-hobbies-theme-rounds.blogspot.com/2019/01/reconnaissance-from-paulog-dak.html


EDIT: The voting results are in and my entry came equal 4th for an Honourable Mention - a nice way to start the AHPC IX Bonus Rounds!
https://thepaintingchallenge.blogspot.com/2019/01/the-votes-are-in-for-reconnaissance.html


Separately, for my routine weekly entry I continued my theme of distracting side projects with some Dark Age buildings I have been meaning to get to for a few years. I have a large village worth now and should probably stop, but I do love building them so I wont...
They are lovely resin casts by Gripping Beast, sold as Large and Medium sized Wattle and Daub Buildings, but the cute elevated storage building seems to be no longer available.  All were given to me by Slowpainter John, painted up in multiple washes and dry-brushes in various acrylics.
Together in a block these three buildings occupy the table area of two imperial terrain blocks (noting they are measured in anachronistic, non-metric units!) (Figures for scale only, not for scoring)
https://thepaintingchallenge.blogspot.com/2019/01/from-paulog-dark-age-dwellings-40-points.html

Points wise I am now on track for my target of 1000 points and my achieved 'run rate' is better than previous challenges (just got to keep it up!)