Now I need to stop being a coward and try the Chapter Symbol on the shoulderpad.
Notes to self:
- drill out the stormbolter barrels, they look silly!
- re-black the base edges
In the dim Darkness of the Man Cave, There is Only Gaming (and beer...and silly hats)
Finally got some pics downloaded of the Deathwing bases. This project has once again proved that if you are a rather average painter (like me), you should spend more time on your basing for a better overall effect!
Click for larger images
My blindingly obvious tip for preparing these bases:
They are resin. They chip when you drop them...
And secondly, some extra bits for my second DA Squad off ebay- an Assault Cannon, and a nice DA Power Sword and bolter combo (for the 2nd Squad's Sgt).
These shoulder pads seem a bit small though - are there meant to be extra pads over the top? If so....bugger! In the meantime I'm half-way through stripping the rest of the second Squad figs ready for some love once all the bits come together.
"Pincer" Attacks - Although you don't want your genestealers skulking around alone, you should spread them out in a way that could make a marine susceptible to multiple attacks from different sides. Yes, genestealers have a pretty low chance of dying in close combat, but it would be nicer if that chance was 0! The best feeling of all is when the marine would have killed the genestealer, but didn't because the dice roll was only counted as defense!
When a marine is in overwatch, he is only allowed to fire if he sees an enemy move. Use discretion when moving! You can get greedy with each step, and risk that one, single genestealer getting killed while all the others sit behind a corner. Or you can move one genestealer up a few spaces, and if he survives, move all the others up behind him using the fact that he blocks LOS. This especially works in rooms, where a single genestealer can move to the center, and if he survives, all remaining genestealers can scuttle in and fill the room! Just watch out for flame throwers!
http://www.geocities.com/hulkskulker/strategygs.htm
Definately not my work!, but you'll likely be interested in these fantastically painted models which were recently submitted for a painting comp. Great stuff!
http://exodites.blogspot.com/2009/10/jawaballs-painting-contest-part-5.html
The Lad tried his hand at being the Marine Player for Mission 2, and a fine job he did. I knew this one was an easier mission for him to break his teeth on and I also removed his time limit. Nonetheless, he beat me fair and sqaure - Bravo!
The Brood Lord awakens and stares me down pre-game.
Still waiting on those bases....curse those manufacturers for locating their factories on the other side of the world...
Consider a H2H specialist in particular (Thunder Hammer or Lightning Claws): if a Stealer is 2 spaces away, I could move up to it and have two attack opportunities for my 4 AP
OR
I can move fwd 2 spaces and go on Guard. That way when the stealer attacks in his own turn, I get to re-roll 1 of my attack die if it goes badly.
If I choose option 1 above, I get no re-roll. This means that its better to sit back and give the initiative over rather than attack in my own turn. For storm bolter/assault cannon marines, I get an advantage to shooting in my own phase vice the stealer phase in overwatch (sustained fire bonus, no jams) but for Assault Termies the reverse is true.
Don't get me wrong, I think guard is an excellent development for the game, just trying to get my head around it. Thoughts everyone?
This question was also posted to BGG here:
http://www.boardgamegeek.com/thread/457219
This was the first time I had used the GW Washes, and WoW! I had fun with them. Very different to the old inks and while prone to some 'coffee staining' type effects, I had a ball with the Devlan Mud, though I need to have another play on the larger areas like the shoulder pads. I tried some deliberate mottling which didn't work so well and need to have a play with it a bit more to look right.
I've added some detailing - chest eagles in Salamander Green with a light Green Goblin highlight, and some Dwarven Bronze highlights on skulls, picked out the purity seals etc. Also trying a light blue (GW Lightning Blue) for the eyes - I thought it might help to lighten the model a bit rather than red. Looks good, but needs some inking around the eyes yet to outline and define them. Crux terminatus need a few drybrushes and grey & white highlights to finish them off too.
Still working on a plan for the Sgt's Power Sword - I might give the new crackling blue effect a try if I feel brave.
Its also the first time I have really used edge highlighting as a technique - not one I usually employ and while extra blending would help, the whole point is for this to be a relatively quick process to get 5 guys ready for action. I've used a 50/50 mix of Komando Khaki and Bleached Bone for the Bone Armour highlights. It looks a bit more subtle in real life than this closeup of course.
So hopefully I can finish off the first Squad this week. Still waiting on the resin hulk bases from Dragon Forge. Overall Ive had a lot of fun trying out new techniques and just getting something done for a change - thanks for the encouragement guys!
Ron of 'From the Warp" fame has added a detail step-by step painting tutorial for his Grimy Deathwing. Yes I was one of those who pestered him for it!
http://fromthewarp.blogspot.com/2009/10/how-i-paint-deathwing-quick-and-dirty.html