Gripping Beast has given us this update:
I know we've been a bit quiet about SAGA recently but that's because we've been really busy buffing and polishing it ready to go to the printers (which it should be doing in two weeks....)
In the last few weeks we've been pleased to play host to visits from Wargames Illustrated and WSS who came down (seperately!) to Beast Towers for a run through of SAGA. Both magazines will be running articles with pictures in either their next issues or the following ones.
Dan at WI enjoyed himself so much that he came back a week later with Rick Priestley and stayed two days: on day one we played the Battle Of Maldon using Rick's Hail Ceasar ruleset on our lovely board that some of you may have seen at Salute and on day two we introduced Rick to SAGA and played through a scenario specially written for a forthcoming WI issue. Make sure you check out Rick's thoughts on SAGA in WI shortly........
Those of you who have been to the shows this year may well have seen our SAGA Introduction participation game expertly run by chum Mike Hobbs ( a wholly owned subsidury of GB.) Mike has written a short overview of the game and posted it on his web-site
Mike's article follows:
Over the last 6 months I’ve been playtesting a set of Dark Age wargames rules called ‘Saga’ and as the release date of the rules is getting nearer and nearer I thought I would do a review of the rules so you can get an idea what the game is all about.
Saga is a mid scale skirmish game set in Dark Age Britain and is written by Alex Buchel, Jean-Baptiste Folley of Tomahawk studios and Darren Harding and Andrew Sherwell both of Gripping Beast, so it has some pedigree.
The game itself requires about 40 figures aside and a 4ft x 3 ft table to play on with a normal game taking about an hour to play which makes it perfect for club nights.
In brief before the game starts each player will purchase a number of different types of warriors to create his or her warband and once purchased these warriors are split into units ready for the game.
- 2 Hearthguard units (both 6 man strong)
- 2 Warrior units (1 x 10 man strong, 1 x 6 man strong)
- 1 levy unit (12 man strong)
I guess you need to know what these Saga dice do that makes then so important, well Saga dice are used with the battle boards to activate units during a turn and to give player some advantages during their and their opponents turn, so the more dice you get the more options you get. Oh these Saga dice are special as they have different symbols on each side instead of numbers, and the symbols match those on a battleboard. So each turn a player will roll his Saga dice and then place them on his battleboard and it’s that act that decides what he can do this turn
Here’s a pretty picture of a battleboard with some dice on it so you get the idea
When a unit is activated (by removing a dice from the battleboard) it can either move, rest or shoot a ranged weapon. Movement is done using movement sticks although a normal tape measure is acceptable, and a unit can be activated any number of times per turn, however if unit moves or fires more than once per turn the unit starts to collect fatigue points, I’ll come onto fatigue later.
Right getting back to fatigue, fatigue is generated when a unit moves or shoots twice or more in a turn and also after melee, these fatigue counters will over time cause the unit to become exhausted which means they can’t move or fight. There are only 2 ways to get rid of fatigue that is by resting the unit or by your opponent using your fatigue, but why would he do that I hear you ask, well mainly because your fatigue can be used by your opponent to give him an advantage in melee, movement and shooting.
It’s a very simple but very subtle rule and really makes you think about what you are doing.
As I said at the beginning I’ve been playtesting the rules with members of the Penarth and District wargames club for the last 6 months as well as doing demos at various wargames events in the UK and I have to say it’s a real belter of a game, it’s fun, easy to pickup and really does reward good tactics.
Hopefully it’ll be on sale in July and from the feedback I’ve had I know it’ll be popular.
From Mike's blog here Lots to look forward to then!
I also found some more SAGA Game writeups from an ongoing campaign here:
We are still enjoing 'Age of Blood' but I'm sure I'll end up with a set of these too!