I had this delivered back in July when I first made the move from Australia - thanks Amazon! Lets just say I've spent a bit with them since then. Why don't they have a network back home? But I digress...
This book is very easy to read to carves up the genre into a few different categories by chapters. These include:
- Land Campaigns
- Sea Campaigns
- Personalising the Campaign
- SF & Fantasy
- Tactical level gaming: weather, concealment, ambushes and minefields
- Air Games
- Solo Boardgames
Each section is very easy to read with a combination of styles - description, narrative and examples. The author switches between the styles frequently which can be a little confusing at times, but the flow is logical and it all makes sense.
Somewhat frustratingly, and very much in the style of early Featherstone works, Silvester presents a campaign or idea in detail for a particular genre (say Napoleonic) and then gives a couple of barely useful ideas on how to use them in another period like WW2.
Overall, while I found the content to be of interest, I didn't find any of the a revelation. Much of the material has been circulated before either in magazines or the volumes by el supremo Donald Featherstone, and this is more of a collation in 116 pages. If you don't have anything similar already on your shelves, then it might be worthwhile.