The approaches to Breville, as seen from British lines |
With sniper teams and Forward observers deployed in what cover was available, the British preliminary bombardment commenced and the Battle for Breville began!
(See the setup and historical context here: http://tasmancave.blogspot.com/2014/03/bolt-action-2-v-2-intro.html)
My sniper team and FO observe the Jerry positions |
The terrain was rough and the going slow. My first wave chaps went up the right flank,
bringing the Churchill on the extreme right to drop long range fire in the Huns
around the forested objective. Paul took
his up the centre toward the manor (housing not one but two Jerry sniper
teams). Comrade James and I initiated
our traditional sniper duel with no effect this turn. With pins all around their force, the Germans
failed a lot of their leadership rolls and the residual long range fore was
ineffective. Much to my surprise, my
German opponent aggressively moved forward with a squad, threatening my sniper
and FO. Before night could fall, all
three British FOs called in their fire missions.
The Lads of No 1 section use the scraps of open ground to move forward as quickly as possible |
Shrugging off the pins as Veteran infantry can, my men moved up into effective range where their accurate rifle and Bren gun fire removed a few enemy infantry. The rest of my force (bar the Lieutenant ironically, clearly he was engaged in a heated phone call with the CO of that Artillery Battery!) all came on and continued to push. Did I mention that the rough ground was slow going? A German infantry squad tried to position itself to do some nasty work but FUBARed, and sprayed friendly fire at another German unit. As my chaps grinned amusedly, Comrade James’s sniper dispatched my own sharpshooter, adding another to his impressive tally of confirmed kills (which are painted on the bottom of his base). As the turn came to a close a German StuH43 SP Howitzer rumbled into view in the outskirts of Breville village itself.
Turn 3 saw
daylight linger on the battlefield and I continued to inch my way forward,
passing all my leadership tests and my fire was quite effective as I outranged
the many German SMGs. My Churchill was
particularly effective as it targeted an enemy Squad, dispatching the sole panzerfaust
toting Jerry with the bow MG while pulverised another with direct HE. Over in the centre a protective smokescreen
had dispersed and the Cromwell tank skirted off so it didn’t get blown away by
the StuH. Cue Comrade’s James Truck de Fromage: a halftrack with a
veteran PanzerPioneer squad which flank moves onto the board, disembarks the
squads and flames the Cromwell all in one action. Amusingly, the FT didn’t have any real effect
on the tank and left the pioneers swinging in the breeze, just as my fellow
Para commander swung in his own flanking force and dispatched them all with
some nasty close range firepower. This counter-fromage manoeuvre was applauded
by all non German players!
Sprechen ze fromage Mein Herr? |
Forward men! |
Oy! Where'd you go lads? |
Turn 5 finally
saw the shadows lengthen and darkness finally arrive, but on my flank it was
all too late as the units were getting into close proximity anyway. My German opponent desperately threw his
Assault rifle toting HQ units into a close assault on the paras next to them
and were dispatched for their troubles. To capitalise on this, I rushed another
squad up to the last German squad guarding the objective. But the Germans were crafty chaps and were
waiting for them so in the end the Paras squad was destroyed in return for a
few more downed Germans. My other squad
which had just cleaned up the German HQ unit took a close burst from a tripod
mounted MG42 then the survivors moved in and removed that threat with cold
steel.
Turn 6 – In the
darkness the last German Squad faced my only Para unit near the objective, the
others couldn’t make it across the broken ground in time - it was going to be
down to the wire on this flank and to be honest the fighting was so intense I
had lost focus on the other parts of the battle! The Germans were down to only two order dice
so it was no surprise that I got the first move and the Red devils went in, the
Blood Curdling Charge again proving its worth.
The objective was cleared of Feldgrau and taken.
The battle in the centre had been raging meanwhile, the StuH
being taken out after it has pivoted (to wipe out my No2 Section) by a flank shot
from the Cromwell. Germans in the
village poured fire onto the Paras advancing on the centre objective area and
in the end a brave Lieutenant and his loyal batman rushed forward, somehow surviving the ambushing fire to capture that objective. Stout chap – give that man a DSO!
With no time remaining for a possible 7th
turn, the game was called with the British winning with possession of 2 objectives to the
German 1. A close run thing indeed and quite historical in its casualty rates – of my four section platoon I had lost
2 and a half squads, the LT, a FO, a sniper team and a PIAT team.
Another cracker of a game - thanks to Colin for hosting us.
Another cracker of a game - thanks to Colin for hosting us.
A bloody win for the paras, despite le fromage. Nice figures, but I'm quite impressed by the fields, actually.
ReplyDeleteNice AAR Paul. Amazing to think that this battle was the result of a dispute over whether one should butter the outsides of the bread or oil the heating plates of a sandwich toaster
ReplyDeleteGreat read Paul!
ReplyDeleteStunning looking game guys! Great report!
ReplyDeleteExcellent, most enjoyable.
ReplyDeleteLOL, loved the fromage!
ReplyDeleteGreat report!
ReplyDeleteGreat Bat rep. Crikey those Paras certainly took a hammering. Lucky they were vets.
ReplyDeleteBTW nice layout. Not too much uneccesary clutter to get in the way yet still good to look at.
Very nice looking game and a greate AAR.
ReplyDeleteBest regardes Michael
Excellent board and battle report. Thanks for letting us join in remotely!
ReplyDelete