Ahoy all - I've been working on my Palanite Enforcers for Necromunda and being a long time Dredd fan I just had to give them a MegaCity 1 vibe. I was excited to finish them off last night and pose them for pics amongst the terrain I have also been working on
If it bleeds we can kill it! |
Not having played yet I went with a rule of cool weapon wise, and all helmeted - Judges don't take their helmets off on patrol! I've built 5 enforcers and 3 subjugators, with the same remaining still on sprue so I can make specific builds once we get a campaign going. I'm thinking a twin pistol gunman might be cool...
Ready to defend Sector 13 HQ from the Muties and Hivescum! |
I also experimented with angled highlights, and a more cartoonish look to the reflections in the visors - in fact, I copied a few examples from the artwork in 2000AD. Pretty happy with how it came out.
Green armour (destaturated colour) - Waagh Flesh, Biel Tan wash, Waagh Flesh, 50/50 Waagh Flesh/Scarsnik Green, Scarsnik Green
Fatigues: Marine Dark Blue, Thunderhawk Blue highlights, super highlight with Fenrisian Grey
Red trimming: Mephiston Red, Evil Suns Scarlet
Gold: Retributor Armour, Ghenna Gold
Yellow chest circles: Ianden Darksun, Sepia Wash, Highlight with thinned Arial Yellow
Red features: Mesphiston red, Evil Suns Scarlet highlight
Nicely done
ReplyDeleteThanks Neil :-)
DeleteThose are so cool! I love the Judge vibe, the OSL, the kroc, and the visors.
ReplyDeleteWhere would one even start to get into 2000AD?
Thanks mate appreciated! I did invest in these guys to be honest, and I'm really happy with how they came out. Getting some ideas of what to do with the spare models - a double stub-pistol gunmen is probably at the top of the list.
DeleteWell the specific system has been out for awhile but I am trying to get my 200AD fixes in Necromunda. Van Saar has Sky Surfers, Muties abound in the Underhive, and the Ashe Wastes between Hives are the Cursed Earth! Just need to find me some Angel Gang minis...