|Jeff's hand painted Dreadball Stadium - lovely job!|
There are enough posts and articles on the specific rules mechanics so I'm going to focus on what the game feels like. NOT Blood Bowl is my answer! Its much faster, looser, and more unpredictable which makes many BB tactics useless (trust us, we tried...). The rules work differently and I found that while I had almost half the number of figures on the field compared to BB, I had many more choices. And not in a good way usually! Being able to react quickly, take advantage of a sudden free action when it comes, or responding to the failures which pop up even when you have set it up to be unlikely is the name of the game. A balance of Offence and Defence is of course typical in BB too, but nowhere like this. If you just leave 2 players back to defend in DB, then you are going to be in big trouble when you do score and that ball pops out because there is not time to reset...
|Figs from Jeff;'s collection, on his hand sculpted bases|
The FAQ is a bit of a must read, especially once you have played and seen what your knowledge gaps are. Its is a living document at the game designer's blog here: http://quirkworthy.com/2012/11/03/living-faq-dreadball/
|Jeff in action at the CanCon demo table|
Overall- we really like it and the ability to get a game done in just over a hour is great (we got in three games today). The league rules seem a little light on for now but I'm sure they will develop more in time. I can see us playing this a lot of this and cant wait for a local league to start up.