14 August 2024

Jundheim Jugulars: Blood Bowl League Round 1 Game 5

 *BRRZZZTTT- News from 'the Warden of the North' as ' Coach Right Stuff ' plays his fifth Blood Bowl League game with Vampire team, the Mighty Jundheim Jugulars, against Halfling team "The Chode Pirates":*







Aaaaaand We're back with the weekly match report from the League in the Northern Wastes, this time the hungry and confident Vampires of the Jundheim Jugulars take on the much smaller, but much more stout scallywags of the Chode Pirates and their halflings! Coming off what is most likely the most dominant game of Bowl Bowl I have seen in years, the Vampires are clearly catching their stride after the rocky skill-less start to the season. Both the Throwers came out of last game gaining the Block skill and are keen to try it out by smacking some stunties to the ground. The Chode Pirates are also feeling quite good after giving the league leaders, the Disturbingly Dank Denizens(Underworld), their closest game of the season by far.

The Haflings hosted this game at their stadium hidden amongst the ports in the Border Princes, and the Coastal weather made the Vampires all the more uneasy with all the sunlight and life in the stadium as opposed to the cosy dark manor they call home. The coin is tossed and yet again the Vamps are losing said toss and kicking to their opposition. The vampire staff were smart enough to think ahead and pay some petty cash for a Budweiser Keg to help any knocked out thralls get back out there. The Halfling staff were just as busy as they set up their food stand of massive salty pretzels and rum in an attempt to distract the remaining vampire coaching staff. Hah! Vampires can't be lured by such mortal vices such as regular human food! right? guys? aaaand there they all go. (The Halfling Chef stole all 3 Vampire team re-rolls).

After setting up for the start of the game, Piotr is handed a rather juicy looking BLT instead of a ball to kick to the halflings. Not wanting to cause a fuss for his glorious vampire overlords, he kicks it anyway and we start the first drive with the Stacked Lunch Ball.

The rules for the Stacked Lunch Ball are as follows:
 - Five Second Rule: Both teams get +1 to pick up the ball
 - Lunchbox Jealousy: The kicking team gains the Strip Ball skill for the drive 
 - Mid Game Snack: When a player scores with the Stacked Lunch Ball, they need to pass a 2+ test in order to avoid eating the sandwich ball. If they do, they soon keel over with a tummy ache and that player misses the next drive.


The game begins with the smackdown
laid down by the massive wall of Treemen


The drives starts with a kickback and sets the tone for the vampire team's dice for the duration of the game. While the ref brings the ball back into play, the massive lineup that is the Treemen "Ship Wreck", "Driftwood" and the famous Deeproot Strongbranch waste no time in absolutely pummeling onto my sacrifical thralls on the line of scrimmage(one of which was knocked out). Behind this terrible and tremendous line of treesmen, the halflings create a hafling cage to protect the ball carrier and call it there. The Vampires, doing their best to hide the fear of the treemen, do what they do best and apply pressure, pressure, and more pressure. Baron Gregor von Kraus enjoys finally getting to use his Tackle skill and punches the crap out of the ball carrier named "One-Eye Yoghurt Slinger" and spills the ball....right into the hands of another halfling. Count Edgar and Piotr run up to mark the new ball carrier, and new treemen sacrifices are moved up. Viscount Friedrich is moved further up to block the way and Lady Striga stays back in fear of a potential teammate lobbing. The Duke gets in the face of some trees with appopriate thrall support to make it advantageous and knocks down Treeman "Driftwood". Deeproot uses his block and lack of Take Root(despite his name, ignore that) to pound onto the Baron and get him off the ball.


Baron Von Kraus employs his new Tackling skills to lay a return
smackdown onto the  ball carrier!

Unfortunately for the Halflings, the trees are too tied up by poor thrall sacrifices or are too busy standing up to help the new ball carrier get to a safer spot on the pitch. The Vamps take the chance and spill the ball again. Count Edgar manages to snap it up and bolt it up the pitch to the now open Viscount Freidrich, who takes a thrall escort and makes a run for it. The halflings tried but couldnt catch up with enough bodies to make it matter, and after dodging the weaponised throwing of a downed halfling as a desperate last attempt to knock him over, The Viscount Freidrich Freudenburg V scores the first TD of the game on turn 6 of the first half!


Viscount Freudenburg V makes a break for it down the left sideline!

Luckily he didn't feel too peckish and left the sandwhich ball alone. The referees however couldnt resist the snack and took it for themselves, replacing it with a league regulation ball for the rest of the game.

The celebration was short lived however, as despite the employment the "Picket Fence Formation" (which is entirely made up of lining up across the pitch a couple rows short of the end zone), the Halflings simply lobbed #6 "Yurp" to run in a one turn touchdown.

Eager to punish them for allowing them time to try and score, the Vamps line up an aggressive offense and prepare for "Air-Vamps" to take back the lead. Unfortunately for them, failing all 5 bloodlusts in one turn swiftly put a stop to that. To really drive home the point, Deeproot MNG'd #13 Vasyl, and Treeman "Ship-Wreck" Kills #11 Demetrius! For the folks counting along at home, this does keep the count for the season so far to 1 dead thrall per game(I'm suprised the Vampire nobles even name them at this point).

Half Time: 1-1.


Second half kicks off which the vamps head coach a bit nervous as he realises that no matter what, the halfling coach will have a chance to one turn touchdown again at the end of this half,. Even if the vamps score on their last turn. Respecting this, the vamps go for a hyper aggresive approach to this half, in hopes of scoring once early and then either shutting down the slower paced halfling offence or having enough time to score again after another one turn touchdown.

The rest of the Vampire coaching staff is left in food comas after feasting on all the goods the Halfling chef had to offer. (The chef takes all 3 rerolls again).

The Vamps attempt to push up hard along the left flank, and feed the runner, Lady Striga Drachenfeld down the right flank in an attempt to make them split the slow team in half and not having enough bodies to deal with both threats. Naturally, they fail 3 bloodlusts in the process and lose several thralls to casualties and knockouts. This results in a half baked protective bubble that any faster team could comfortably break open or stop from moving forward at all. 

The vulnerable offensive attempt of the Vampires after they've
snacked on nearly the entire rest of the team

Luckily for the vamps they are versing halflings and the massed 5 MA and several 2 MA pieces allow for such vulnerabilites to go unpunished. The pint-sized pirates do their best to put tackle zones in the way and try their best to get the trees to a relevant part of the pitch, but luckily its not quite enough. The Duke von Dragoslav(Vargheist) gets knocked out while keeping the Treemen busy and tied up, and Lady Striga occupies 3 halflings to herself which significantly aids the already dwindling numbers on the vampire side be on equal footing on the other side of the pitch. The bubble manages to move forward and away from the 'flings and up the pitch but takes a turn or two to do so due to a record number of failed hypnotic gazes, and losing more thralls on the way between the Treemen and the incredible number of failed blood lusts per turn. 

Lady Drachenfeld is nearly killed when the halflings marking her manage to get her down and gutter-stomp her into the casualty box. In order to be safe, the Apothecary dives into action just in case the natural regeneration abilities of the Vampire isn't enough. Thank god a good apothecary was hired because he managed to reduce the injury into a Badly Hurt result when the regeneration failed to kick in. The halflings on that side of the pitch are happy with their work, but arent fast enough to make it across the pitch in time as Viscount Freidrich Freudenburg V runs in the ball for the teams second touchdown for the game on Turn 7 of the second half.

The dwindling numbers of the Vampire team manages to break away and score the 
2nd touchdown for the game, despite the numbers disadvantage.

Knowing whats coming, the Picket fence is employed again but to no avail as the Halflings just soar overhead and score for a second touchdown.

Getting one last turn to try to score some SPP, Duke von Dragoslav goes to try for a fun block on a tree to see if his claws will get through. Double Skull. Re-roll from Brilliant Coaching kick off table result. Double Skull. Brilliant. 12 on the Armor Roll. 10 on the Injury Roll. Even better. Suffers a Niggling Injury. Regeneration? 1. *Deep Sigh from the Coach*.

Full Time 2-2 Draw, 1 casualty for, 8 against(4 self inflicted)

The Vampire teams casualty Box at full time, half of which is self-inflicted.



This last photo is of the last 4 players left on the pitch for the side of the Vampires... but what's that they're standing in front of? That's the brand spanking new scoreboard as provided by the team's biggest fan south of the northern wastes! A big thankyou from team management to that very special fan, heres to hoping it gets to display some more impressive scores in the near future!


The score at full time surrounded by what was left of the team at full time.


Aaaand thats the game for the week! Thanks to my opponent for a close game despite my record-breaking horrendous dice luck the whole way through. I look forward to meeting him further down the line with more developed teams on each side where im hoping the vamps can perform a little better with some more skills.

Speaking of skills, after receiving the MVP for the game due his imposing use of tackle, Baron Gregor van Kraus gains the Block skill. He's got his sights set on more exciting skills in the future along the lines of Mighty Blow or the dreaded Blodge, but Block is too good to pass up any longer.

As for you bloodbowl fans, you can catch us next week as we follow the progress of this promising up and coming Vampire team when they take on the Tomb King team of the Musty Mummies.
 - Right Stuff

At 3-2-0, the Jugulas remain at 2nd place in the League on TDs scored


12 August 2024

Rediscovering Thunderbolt Apache Leader

Got some hobby supplies sent up from the Canberra Strategic Reserve, including a few games. Amongst them was this gem by GMT Games in 1992: Thunderbolt Apache Leader.


Comrade James introduced me to this in 1994 when it was only a few years old, and I got my own copy at the time. It was my first of many GMT games and that we played together, but I always loved how immersive and narrative TAH is. We played a particularly good set of campaigns together while at sea in 2007 but sadly the war diaries have been lost.

Contents are all still in great condition!

Interesting Fact: This game was the first one that veteran games artist Roger B McGowan (you'd recognise much of his work) did entirely on Computer - revolutionary at the time! See more of his work on Twitter @RBMStudio1

There wasn't a lot of additional material brought out for it at the time, but I did manage to track down this little article from a small wargaming magazine Called Panzerschrek,- this article is from Issue #7 in 2001



TAH has since spawned a whole array of games in the Leader series. The Game's designer Dan Versson left GMT Games, started his own games company (DVG) and released a revised version of TAH a decade or so ago, taking the game's mechanics in a different direction. 


More to follow as I rediscover this gem

03 August 2024

More Civil War

Alan, John and I played another game of our Roman Civil Wars game this week with To The Strongest


As much as we enjoyed our previous games at 250 points, the table felt rather crowded with no room to manoeuvre. We scaled this game down to 150 points (which was hard!) and the additional space really enabled turning movements, flank actions and break aways. It also added space for more terrain, making light troops far more effective in rough terrain dotted around the battlefield and breaking up big formations of legionaries.

The additional space really allowed the game to more dynamic and break up around the terrain

For games at 250 points with additional players on both sides, we are guessing another 50% table space would be give the same experience.

I learned a few additional points of the rules, especially in terms of Missile fire priorities. Clever use of light forces can really draw fire away from the main line - must remember that for medieval era games when facing longbows! 

Back in the ancient era, the effective use of missile troops continues to elude us. We also keep forgetting that ancient cavalry are javelin throwing units best used for screening and exploitation, NOT lance carrying shock cavalry or Panzers!

Also, the impacts of trying to flank and having the 'victims' turn to face and applying a ZOC- this forces the formerly flanking unit to either turn to face in turn (and attack) or retire directly to its rear, shattering the impetus of the intended movement. Lesson is to leave a square between if you want greater surety of slipping past to savage the enemy rear. Or better yet, have another of your units to its front

All that said the game look great, but we felt equally frustrated at the turn of the cards so it must be well balanced!

Thanks for hosting us again Alan, and for another epic feast!

20 July 2024

Jundheim Jugulars: Blood Bowl League Round 1 Game 3




 *BRRZZZTTT- News from 'the Warden of the North' as ' Coach Right Stuff ' plays his third Blood Bowl League game with his Vampire team, the Mighty Jundheim Jugulars, against Orc team "The Git Krumpers":*




























Aaaaaand We're back with the weekly match report from the League in the Northern Wastes, This time the hungry and bloodied Vamps of the Jundheim Jugulars take on the big green stinky Orcs of The Git Krumpers. Coming of the back of a solid win, the Vamps were eager to prove themselves and beat the team that introduced them to the league with a preason beatdown. Now that Duke Viktor von Dragoslav(Vargheist) had picked up a major skill in block, he was eager to show those Orcs how its done.

Vampires were the home team for the game and the stands were packed with fans for such an exciting game. Unfortunately the league hadn't approved the used of an special stadium and no fancy balls were able to be snuck past the ref so normal pitch, normal ball. It was all down to the players themselves. The Orcs were allowed a small package of inducements being some extra team training before the game, a keg of Budweizer to help any players snoozing on the job, and an addition assistant coach with some insider knowledge of the Vampires and how they operate.

The Vamps win the coin toss and elect to kick off the Orcs as they feel more comfortable ruining the plans of their opponents. Setting up either side, nice perfect weather ready for a perfect day of Bloodbowl. The new assistant coach hired for the game by the orc side paid off as his knowledge of their aggressive defensive strategies gave the orcs an extra reroll as they prepared for the rush. 

The insider knowledge from the hired assistant coach
wasn't enough as the vamps rush the ball!


Orcs begin by living up to their name and get krumpin', knocking down my front line. Curiously however, instead of trying to pickup the ball, he decides to just surround it with some tackle zones and hand over the turn back to me. My Vamps were chomping at the bit to get at em and SLAM into the orc lines. I rush a few thralls and the Baron Gregor von Kraus(Vamp Blitzer) in and knock his zones off the ball while setting their own onto it, making sure he wasn't getting his hands on it anytime soon. Lady Striga Drachenfeld(Vamp Runner) tags a blitzer, the Duke gets smacking right back. He struggles to get across the board in time for me to snatch up and ball.


Baron Gregor von Kraus makes a break for it!


After allowing him time to move into the forming moshpit and tie his players up (mostly), I go to make a dash for the endzone with the Baron around turn 5 due to the fact that a sneaky orc by the name of  Hook took the opporutnity to lay the boot into Lady Striga after a failed dodge and she was seriously injured(MNG). Unfortunately, the Vamps had clearly planned to have a picnic around this very same time as I failed 5 Bloodlusts in a row... followed by a double skulls on the Vargheist... which I tried to reroll but got a 1 on that also. Just to point out how insane this is, its 1 in 1,679,616 or 0.0001%. A handful of Orcs seized the opportunity to break free of the moshpit and sack the Baron. Demitrius(Thrall) and Count Edgar Diedrich III(Vamp Thrower) push their way toward to ball to help him on the ball. In the background, the Blitzer by the name of Uppercut, kills Goran(Thrall), nothing of value is lost. Seeing the 3 tacklezones on the ball, Count Edgar and Baron Gregor share a glance and know what must be done. The Count runs up to the big figure of the orc big 'un "Tuff" and utilizes his hypnotic gaze to render him useless for a turn. Demitrius runs up and distracts the Line Orc. Baron Gregor shoves the Blitzer out of his way(and onto his ass) as he moves onto the ball and manages to pick it up, avoiding the smacks of the lineorc as he walks into the endzone on turn 7. 3 tacklezones be damned.  A turn of punching back and forth of no result and halftime is called.


1-0 Vamps at the half.


The Baron, The Count, and a bloodbag navigate a
tricky scenario with excellent teamwork to score.


Both teams set up again after the break and the Vamps are eager to try to score a snappy TD and secure this game for good. They go for a running game with some short passes now that the runner eliminates the "Air Vamp(tm)" plan is sitting in the Casualty box. Leaning heavily on the right side, Count Edgar catching the ball after a particularly high kick flys all the way to the rafters of the manor, the Baron opens a path for the Duke to get into the thick of it from the get go. Making a loose protective bubble just back from half pitch and feeling pretty safe and ready to weather the storm. The Orcs get krumpin and start turning my bubble into an arrowhead as the push the front half toward the sideline. I push up for another turn enjoying my cosy 3 space wide bubble along the sideline and both the Vargheist, Thrower(non-ball carrier) and Blitzer get knocked down and stunned.

Vamps recieve the kick and prepare to weather the storm of the Orc assault
The protective bubble around Count Edgar getting pressured hard
along the sidelines by the Green Horde

 I decide I need to take a gamble cause Im never gonna last against all the bash of the Orcs. I double back and shift with the little space I have to start going down the centre now his team is all on one side. Predictably his whole team shifts over to the middle to stop the potential leak.... and this is what I had gambled on. He forgot about my stunned vamps and I stood up Viscount Friedrich Freudenburg V ready to receive a pass as I double double back again. His Big Uns are all tied up on thralls in the Midfield trying to take advantage of my numbers advantage, I will have plenty of time to run it in and be home free.

Count Edgar Diedrich passes the bloodlust... 
Tosses the ball into an effortless long pass.... 
and riiiight as its reaching the fingertips of the Viscount and the lineorc "Mincemeat" slips in an intercepts with 3 6's in a row!


The orcs having taken the bait, the Count lines up the perfect pass...
just for it to be intercepted by a pathetic lineorc!

Now panicked and desperate to not turn this near 2-0 shutout into a 1-1 draw, the Vamps scramble to swamp the orcs before they can set up properly and convert this opportunity into a TD. The lineorc hero that saved the game hands its off to a more trusted blitzer and the blitzer gets as much protection as he can. Fortunately for me, a well placed blitz with the Vargheist and a effective hypnotic gaze lets the Baron, a bloodbag(thrall), and the Count get revenge for their excellent plan gone awry by all getting onto the ballcarrier. The orcs manage to worm the ballcarrier out of that mess with the strength of the biguns, but no one else to protect him. Now enjoying the near elf-like agility of the Vampire nobles, they all dodge out and surround the ballcarrier with 3 vampiric bodies. The Orc ballcarrier, inspired by their agility, decides to give it a go(without rerolls) and dodges out on a 5+, a 4+, and a 3+ and back to the safety of the big un Ruff who managed to get downfield to help his teammate. The Vampires continue to hunt as a pack with the Baron and the Count continuing their excellent teamwork from before, hypnogazing the Big 'Un and smacking the ambitious blitzer to the ground. The Duke(Varg) decides to end off the game by casualising a Big Un and a Blitzer to ensure the orc side can't score before the whistle.

Full Time: Vamps 1-0, 2-3 in casualties(with only 1 being self inflicted).

The mother of all moshpits forms as the Vamps scramble to
 recover after the pivotal interception. 

Aaaand thats the game for the week! Thanks to my opponent for a brilliantly close game, and I look forward to meeting him further down the line with more developed teams on each side where im sure I won't fare as well.

As for you bloodbowl fans, you can catch us next week as we follow the progress of this promising up and coming Vampire team when they take on the Chaos Renegades of the Howling Hill Hellions.
 - Right Stuff

This week's win keeps the Jugulas in third place on the League Ladder


14 July 2024

Jundheim Jugulars: Blood Bowl League Round 1 Game 2

News from 'the Warden of the North' as Reilly plays his second Blood Bowl League game with his Vampire team, the Mighty Jundheim Jugulars, against Chaos team "Beeftown Express":




















Welcome back all fans of Blood Bowl! Right Stuff Reilly here bringing you the latest news from the Northern Blood Bowl league. This Match sees the new and hungry vampires of the Jundheim Jugulars taking the pitch against the freshly blessed Beef Town Chaos team.


While we were not using the special rules of the Vampire pitch, we did play using the special weather table of the "Creepy Castle" and the special Bat Ball (if on ground, it proceeds to bounce at the end of each player turn as a swarm of bats attempts to pick it up!). Unfortunately due to a rather bloodthirsty first game of the season, the side of Beef Town was forced to hire some less-than-ideal mercenary beastmen to fill out his roster whilst a Chaos Warrior and 2 Beastmen were resting up and recovering from their injuries. 

I take advantage of the dropped ball and run through the lines early in 1st half

The first half begins as I kick off to him and set up rather aggressively, feeling confident with my strength advantage. My continued trend of gambling with kick location pays off as the ball falls close to the line.

The very first activation a fresh Beastman attempts to pick up the ball and fail, then electing not to reroll it. My aggressive defensive tendencies let me fully take advantage of the chance, and I run at least half my team at it the ball while tying up enough of the rest of his team. While I don't quite get my hands on it, we get 3 tackle zones on it. The household bats lurking within the rafters clearly remember who feeds them as they bounce the ball right into the hands of the thrower Viscount Freidrich Freudenburg V!

The Chaos coach, now regretting his decision not to train his team in anything other than punching, can't quite get enough players in the way to stop me handing the ball to the runner Lady Striga Drachenfeld and running far out of reach towards his endzone to score.
A fabled 2 turn defensive TD. 

Lady Striga makes a break for it and sprints downfield to score turn 2.

I set up again, now in awe of what my vamps are clearly capable of when not chomping themselves to death. I repeat my usual aggressive setup and prepare to pounce on potential repeated fumbless. Unfortunately, my gambling tendencies come back to bite me as the ball sails into the crowd granting a touchback. While the crowd and coaches watch the ball sail into the distance, the clearly imported Officious Ref(The new Throw a Rock) proceeds to come to blows with one of my thralls and leaves him eating the astrogranite for a few minutes.

The fearsome frontline of Beef Town while down a man, is still just as deadly as they proceed to knock down my frail front line of thralls but the Vargheist Duke Viktor von Dragoslav holds strong, but alone. After enjoying the classic Chaos pastime of violence, he sets up a wall of players but leaves a gap around the edges alone the sideline. I am far enough up to be able to zip some vamps and thralls around the side while blocking the Vargheist through the center. The regularly scheduled content of a midfield brawl ensues and I manage to spill the ball near the wide zone.

Amongst all the chaos(heh) in the center, the young Thrall Piotr gets caught up in all the bloodlust and summons to courage to kills a Journeyman Beastman by the name of Jeff "the Hunger". The Chaos gods take their tithe as the Chaos Warrior known as "The Mountain" injures the Thrall Nikolai out of next weeks game. Luckily given enough time, the Vampire strength and agility advantages pull through as the Viscount Freudenburg grabs ahold of the ball again and moves downpitch with his entourage.

The Chaos team becomes lost in the violence and he lets me score while attempting put the hurt into my precious bloodbags but the lush carpet of the manor saves my thralls for now. The Vamps score turn 6 and Beef Town have 2 turns left in the half to attempt to score... but just decide to get punching instead, knocking out a Thrall. My Vampires decide to indulge for the last turn of the half, and the Viscount Freudenburg casualises a beastman in return.

End of Half, Vamps 2-0. 



We set up for the second half, feeling confident when seeing the scoreline and matched number of casualties. He sets up a pretty standard defense, holding the Chaos warriors in reserve to blitz into any potential cages. I match with a strong left side planning to play a pretty classic bubble running game down the left widezone, with the middle held up by the Blitzer Baron Gregor van Kraus and a few Thralls. Unfortunately for me, as the ball sails straight into the hands of the Viscount the same Officious ref(who had clearly been paid off) decides to give my beloved vampiric Baron a talking to while the game continues around him for the first turn ... leaving my center wide open to be smashed through. Ruh Roh.

Offensive momentum now a little shaky, we push forward and blitz down Chaos Warrior Biff 'Chrome' with the might of the Duke, daring the chaos side to match his strength. The Lady Striga runs down the sideline enjoying the now wide open wide zone. The Viscount bubbles up around the backfield and hands the ball to the teams other thrower, Count Edgar Diedrich III. Half the chaos team run forward and swamp the bubble, attempting to apply pressure a stop me moving forward. The other half took the taunting from the Varghiest personally and swamp him attempting to bring him down... and fail. 

Unfortunately for him, the distraction screen of the Vargheist made him forget about the runner Lady Striga and doesnt even mark her with a player! A few blocks here and there allows for Count Diedrich III to calmly stride forward, lob the ball to the runner and she runs in for a clean 2 turn touchdown via Air Vamps. 

3-0 Vamps.

We both set up a measly 9 man team due to the few KOs and casualties between us so far, and we get back to duking it out. I send vamps around the side again to pressure the ball carrier, sticking to the gameplan of pressure, pressure, pressure. Completely unsuprisingly, a massive mob forms in the middle between the Varghiest, some thrall chewtoys, and the Chaos Warriors. My Runner and Thrower begin headhunting the ball carrier and push him towards his endzone. 


One lone Beastman Joe "Platter" breaks free of the moshpit and the ballcarrier Joe "Hasslehoof" manages to panic lob it to him. Lady Striga realises the mistake of overextending and BOOKS it back to mark the ball, graciously dodging through the moshpit. Luckily, the Baron makes it out of the clutches of the moshpit with a few lucky dodges and gets a blitz on the ball with no rerolls... and only succeeds in pushes him even closer towards the endzone. Shit.

Its now out of my hands, all he needs is a 3+ dodge(with no team re-rolls left) and hes in to score with Joe 'Platter'. As the crowd waits with baited breath..... SPLAT. Joe falls flat on his face. The crowd erupts in a chorus of cheers and bleats.

After only just learning that Vampires can sweat, Lady Striga swoops in and picks up the ball but can't quite get out of threat range of the downed Joe Platter and his one beastman friend who managed to remember what the ball is. Joe "Platter" stands up, eyes full of anger at being embarassed on World Wide Cabalvision, eager to redeem himself.... and trips over the outstretched food of the Baron who was marking him. Lady Striga runs up pitching hoping to last ditch lob it downfield to the Viscount Freudenburg in the dying hours of the game. However "The Mountain" decides that he has to do everything and proceeds to make a string of dodges to blitz Lady Striga to the ground. 





I foil his attempted score halfway through 2nd half at the last possible moment.

In the last turn of the game I realise I have one possible hail mary opportunity at another touchdown.... but before that lets do some fun blocks. The Duke Viktor von Dragoslav then proceeds to remind us that he is in charge around here and kills his only Chaos Warrior with block, Biff  'Chrome'. Luckily the Chaos gods can see Biff's potential long career of violence ahead and him and spare him, and allow the the apothecaries to reduce it to a MNG.

Now my reroll-less hail mary play. Count Diedrich III needs to pass bloodlust(2+), dodge through a tackle zone(2+), pick up the ball(2+), rush twice(2 x 2+), Long Pass(4+ for accurate), and then the Viscount Freidrich Freudenburg V needs to catch(2+), Pass bloodlust(2+), and walk into the endzone.
The crowd can see the madness about to occur and go eerily quiet...

He passes the Bloodlust...
He dodges through onto the ball...
He picks up the ball...
Passes rush #1...
Passes Rush #2...
The Pass is as straight and accurate as an arrow...
... and the ball smacks straight into the daydreaming forehead of the Viscount.

3-0 Victory to the Jundheim Jugulars.
4-2 Casualties in favour of the vampires.

MVPs went to the Duke Viktor von Dragoslav and "The Mountain".


The Duke enjoys the thrill of killing
Beef Town's prized Chaos Warrior... momentarily.

Following the game, Lady Striga picked up the Dodge skill to help her pull of some sheer nonsense and up her survivability whilst the Duke manages to pick up Block as his first skill! The Vampire lord manages to save the dying beastman Jeff "the Hunger" and recruit him as a "willing" thrall to the Vampire team. The team then spent the game's winnings on an Apothecary and an additional new thrall recruited from the local Jundheim villages by the name of Alexei.

So with this win, the league standings show the Jugulars in third position of the 11 teams, sitting just beneath The Red Gentlemen(Khorne), and tied with Disturbingly Dank Denizens(Underworld) and Da Git Krumpers(Orcs... and their opponent next week!).



And more importantly, the Vargheist Duke Viktor von Dragoslav is now tied for the title of League's leading casualty generator!


And thats the game. Violence, Touchdowns, and sheer shenanigans. Sounds to me like some perfect bloodbowl. 

Thanks to my opponent for a brilliant game, and I look forward to more nonsense next week!
As for you bloodbowl fans, you can catch us next week as we follow the progress of this promising up and coming Vampire team when they take on Da Git Krumpas.
 - Right Stuff

12 July 2024

Battle of the Fallen Eagle

So excited were Alan and I to see our Civil War project realised earlier this week, that we even got a second game in: superb! Joined by mates Marty (my Co-Consul) and John (duped into an alliance with Pompey)- the game was afoot.

Consul John - unwitting pawn to the perfidious Pompey

After I had won initiative and advanced with march move, Alan's first turn started inauspiciously when his centre command's group move failed with the dreaded Ace card, allowing me to steal 2 moves on him and press him hard with my veteran legions. It was at this exact moment that he knocked over the standard bearer model of Pompey Magus's command stand, breaking off the Eagle standard! A terrible omen indeed, and soldiers are known to be a superstitious bunch...

Nemesis accepts Caesar's offerings and strikes a deadly blow to Pompean morale

Marty and I trust our whole line ahead fast, pushing hard to keep the initiative and restrict their options. Admittedly, Alan and John's cards didn't give them many anyway. Under Caesar's watchful eye, the legions clashed in the centre, pinning Alan against his baggage elements. 


No Mercy for Traitors!!!

My right flank was comprised mostly of Cavalry, both Roman equites and Gallic tribal, who gave ground when pressed by enemy foot troops. This traded space for time, and kept John's troops away from the main event in the centre. My left flank, Commanded by Marty, faced Pompey himself, who was pushing hard to force a flanking manoeuvre but again just didn't get the cards to be able to seize the opportunities.


Consul Marty holding the left flank well against Pompey 

Meanwhile, the grind in the centre continued, Alan continuing to loose units and committing his reserve of raw legions against my broadly undaunted veterans. 

"Push forward in the Centre - Attack! Onward to Victory!"

With their centre collapsing (and my being up 8 VPs to 1 at this point), the Pompean forces conceded the field and retired.

Caesar's veterans grind forward into Pompey's raw legions
(Alan modelled the new recruits sans armour to display their lack of preparedness - very cool)

The auguries were poor for Pompey Magnus this day and his army's morale never recovered from the incident of the Fallen Eagle (reflected by some very unfortunate cards it must be said). Meanwhile, Caesar gave thanks and libations to Fortuna and Mars for this glorious Victory!

We give you joy of our Victory!

Pompey Tristis and John...in absentia

A throughly enjoyable game in which our knowledge of TTS is growing and use of strategums adds a bit of unknown fun. I was pretty happy with how my strong centre formation with veterans and Brilliant General (that is, the leadership figure with a 3 square redraw advantage as opposed to me!) is working. Not much finesse to it, but it is historically correct as Ceasar often tried to rapidly force a result, relying on his veterans before Pompey's usually larger force and superior cavalry ground him down.


Thanks again Alan for hosting us all to a great evening of culinary delights, tabletop fun and camaraderie!

09 July 2024

A Civil War 4 years in the making

Legionaries of Caesar and Pompey clash!

Today Alan and I finally got to play our first Roman Civil War game: Caesar vs Pompey! The first figs were bought in 2020 after which we were disrupted by job changes, moving house, a pandemic and a bold (but correct decision) to change rules and basing. 

Alea iacta est!

After all that it was great to fill the table with 28mm figs!  Many of these figs were painted across a few seasons of the Analogue Hobbies Painting Challenge in the intervening years. We started with two starter boxes of the Warlord Plastic Caesarian Army and added to them over the years with pretty much every manufacturer we could find: Aventine, Foundry, 1stCorps, Relic, Baueda, Debris of War and even some old Wargames Factory figs. 

From little things, big things grow

We initially chose Infamy Infamy as our rules (which were newly released at the time) but as our vision and appetites grew we switched to To The Strongest for larger, table spanning games, which we are really enjoying in other periods- mainly Dark Ages.

Tabletop Megalomaniac!

My force is that of Caesar, focusing on his veterans from the Gallic Wars and campaigns in Britannia. It also includes tribal allies to swell the ranks, especially in cavalry where Caesar was traditionally short in comparison.


Alan's force represents that of the vile (though possibly more legally justifiable) pretender Pompey and includes a range of different support units with an Eastern flavour, such as Cretan archers and Hellenic Thyreophoroi spearmen, to represent his territories and recruiting regions.

Alan's army is characterised by his amazing handpainted shields and lavish attention to detail across every unit. His ability to tell stories through his dynamic basing is quite remarkable and the pics just don't do them justice.

When asked to comment on his army, Alan simply stated "it is very impressive and invincible". He is a Commander of few words, respecting only Victory enjoyed with a cup of fine wine.

Of course that is my unit with the dreaded Ace card next to it...

Let the Bellum Civile commence!