A few years ago (alright, it seems it was five...) I made myself a wonderfully indulgent big unit of old metal GW Minotaurs that were super fun to paint up:
https://tasmancave.blogspot.com/2021/03/ahpc-xi-snarl-of-minotaurs.html
Known as the "Minobus" it could be brutally effective when pumped up with magic effects, and I had a few memorable games with them (including this one) before they were laid to one side in the name of sportsmanship.
Anyway, its now time to make another such indulgent unit, enabled by a surprise find at a local players' bring and buy held on Father's Day: metal GW Dragon Ogres from the late 90s.
Now I already have 3 of these, plus the Shoggoth Character, and maximum units size is 9; so I was thinking I could now field 2 units each of 6 figures. That's rather terrifying!
Here is their entry in the Citadel Miniatures' 2000 Annual - looks like I have all the combinations. The cool spiked mace I have doesn't appear to be one of the original weapon options though so it must be a conversion.
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| Michael Perry figures no less! |
Originally in WHFB these were on much much smaller square bases, but now in Old World they are on larger 50x75mm bases more suited to their length. Those are now on their way via EvilBay.
I'll get them stripped and prepped now but they may have to be a Christmas project - can't wait!
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A little bit of inspiration for me to come back to later:
The model-painting workflow is:
Hyrex Brown undercoat → green skin → flesh → green shading/highlights → flesh highlights/wash → metals → leather → bone → scales → gold/brass → red plumes → final bone/eye highlights → leather highlights → base drybrush.
Paints used, in order
| # | Paint | What it was used on | Stage |
|---|---|---|---|
| 1 | Colour Forge Hyrex Brown | Entire models, including the base | Warm brown basecoat/undercoat |
| 2 | Yellow Green – Dark | Lower half of the Dragon Ogres: legs/body sections | Green skin basecoat |
| 3 | Yellow Green – Standard | Lower green skin | Second green layer |
| 4 | Yellow Green – Bright | Lower green skin | Initial/highlight layer |
| 5 | Shadow Flesh | Human/flesh areas: face, chest, arms, belly and inner/sides of body | Flesh basecoat |
| 6 | Dark Warm Flesh | Same flesh areas | First flesh layer/highlight |
| 7 | Aonian Camo Shade | Green lower body/skin | Dark green shading/lowlights |
| 8 | Yellow Green – Bright | Green skin | Final bright green highlights |
| 9 | Darkest Flesh | Flesh areas | Flesh highlight |
| 10 | Warm Flesh | Flesh areas | Further flesh highlight |
| 11 | Wraith Flesh Shade (transcription uncertain) | Flesh areas | Wash/shade over the flesh |
| 12 | Leadbelcher | Metal: armour, weapons and other metal components | Metallic basecoat |
| 13 | Dark Umber | Leather straps and other leather parts | Leather basecoat |
| 14 | Black wash | Leather and metal; also used later to tidy areas around horns/metal | Shading |
| 15 | Sandy Dust | Teeth, horns, claws and back spikes — all bone-coloured areas | Bone basecoat |
| 16 | Green (specific colour not stated) | Individual scales, including scales on the back | Scale colour |
| 17 | Screaming Bell | Brass/gold areas, specifically the Chaos Star/sword and associated gold/brass details | Metallic basecoat |
| 18 | Retributor Armour | Same brass/gold areas | Gold highlight |
| 19 | Mournfang Bone | Horns and other bone parts | Bone highlight |
| 20 | Pale Yellow | Horns/bone highlights and pupils of the eyes | Final bone highlight + eyes |
| 21 | Golden Brown | Leather straps, including skirt/belt areas | Leather highlight |
| 22 | Bugman's Glow | Bases/sand texture | Drybrush/highlight of basing |

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