Fantasy

28 August 2017

5 Men at Kursk


Having enjoyed 5 Men in Normandy (5MiN) we decided to progress to the next game in the Nordic Weasel skirmish series, 5 Men at Kursk (5MaK).  A rare Sunday gaming session ensued and I'm glad it did.

First impressions:

- Where 5 NiM is a fun and almost freeplay game, 5MaK is more tactical and I was concerned about employing a squad rather than 5 guys doing their own thing

- While based on the 5MiN system (with the excellent shock/kill dice mechanic), 5MaK has more refined mechanics.  This means more ranges and a few other things which do slow the game down a little bit, but not excessively at all

- There is enough randomisation that you dont have full control of your guys, but not at all to a chaotic extent.  Instead, I felt like a Squad Leader managing the chaos.

- We played 10 with man squads easily, which didn't work well with 5MiN.  It also has vehicle rules which we will try out soon.

- Quite an enjoyable game
Kriegsmarine Squad awaits the Allied advance in the ruins of a German city
Here are a few pics of the action as we played a scenario where a 10 man British Infantry section advanced to a smaller German Squad manning an MG42 in heavy cover.
Scottish infantry advance through the forest 




Rushing up, the tommy lobbed a grenade over the wall only to find out it was a dud!
The German tossed a potato masher back, only to have it scatter back, resulting in him killing himself!



This German ended up on the wrong end of 8 inches of razor sharp Sheffield steel...


Bringing out the big Guns - Red Skull and his StG
Find 5MaK here: https://sites.google.com/site/nordicweaselgames/home/five-men-at-kursk
and a neat support site here: http://zak965.it/fivemen/hq.html

Covered by their mates, two of the lads close in to finish off the last German defenders.

2 comments:

  1. Bloody Captain America, leaves the Scots to take on the Skull by themselves... looks like they didn't need a hand though!

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