Fantasy

07 December 2009

2000pt Salamander List

OK, here is my draft list for the Salamander Army based on the figs I have currently available. Note that I havent played this list so while it is legal, it will need some tweaking and I'd appreciate comments on that.

HQ
Captain, with Power Sword and Iron halo
Command Squad, Flamer, Plasma Gun & Plasma Pistol, Apothecary
Chaplain in Terminator Armour

Elite
Terminator Squad (9 Figs), Heavy Flamer, Assault Cannon
Dreadnought, Multi-Melta, CCW, Storm Bolter
Dreadnought, Twin Lascannon, Missile Launcher

Troops
Tactical Squad, Flamer, Missile Launcher, Razorback (twin plasma guns, extra armour)
Tactical Squad, Flamer, Missile Launcher, Rhino (extra Armour)
Tactical Squad, Flamer, Missile Launcher

Fast
Land Speeder, Multi-Melta, Heavy Bolter

Heavy
Predator, Heavy Bolter sponsons, extra armour

Total points: 1940 (so a little to play with yet)
Also have a Librarian Option available, though would have to drop the Chaplain to take him. I probably have too many elites too and need to downsize the Termie Squad to get some extra transport elements in there.

Big hoots to Lone Wolf Development's awesome Army Builder program - dont know what I did without it! (www.wolflair.com)

2 comments:

  1. Initial thoughts mate are that you are elite heavy, and light on Heavies, but I know you have the Landraider coming...
    Drop a dreadie for more troops, 4 is a good number for 2 out of 3 standard missions, and see what else you should drop for the landraider (terminator transport)Predator tanks SEEM like a good idea at the time, but....;)
    IMHO :)

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  2. Hmm, agree with James comments regarding the Dreadnought. Under 5th they seems to go "pop" too easily... also suggest swap out the Missile Launchers for Las Cannons,under 5th Edition ALL blast weapons deviate now.... goes for Plasma guns too!!!

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