This week I was very excited to catch up with Comrade James to play a last hurrah game of 1st edition Bolt Action before the 2nd edition is released shortly.
I took my Brit Para force (which I painted up during Analogue Hobbies Painting Challenge IV - see
here) out of the box for the first time in over two years. Slightly ironic given that my first game of Bolt Action was against Dux and his paras (which is resulted in an incredibly rare win over that wily fox - see
here)
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Cpl "Tommy" Atkins' No 1 section take up defensive positions in the ruins, determined to make Jerry pay dearly |
We played the "Hold Until Relived" scenario and after winning the die roll off I decided to defend - thematic after I'd just watched A Bridge Too Far a week ago. I placed a 10 man Para squad (with Bren gun) and a Medic in the ruins of the cathedral. My first wave reinforcements were another para squad, Light Howitzer, another Squad and my sniper. Waiting further in the wings were my third para Squad, 2LT, Forward Observer, and PIAT Team. James took his German force with 3 Regular Squads, a vet Squad, MMG team, Oberleutnant, a Pz IV, Mdm Howitzer and a sniper.
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Jerry starts to move up - a strong advance on my left flank. The Panzer and Grenadier veterans have not yet appeared |
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My sniper comes on and starts a duel with his German counterpart. He failed to hit anything. In fact, this sniper is remarkable in that he has never actually killed killed anyone despite being a veteran! |
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Cpl "Spider" Webb's second squad moves up to reinforce the paras in the cathedral |
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My Pack Howitzer is brought into action. Actually, it didn't fire any HE at all, but 3 different smoke missions to screen the ruins in the centre. This proved to be very effective in keeping the fire (and pins) off the Paras holding it. |
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Jerry gets ready to push hard on my left flank |
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Callsign MEDUSA rumbles onto the table via the road, pivots and rakes the German infantry with its MMGs |
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...only to have a Pz IV appear on its flank (a clever move by Comrade James, I didn't see it coming). Luckily the optics were a bit off and the German gunner rolled a 1 or a 2 for 3 runs running! |
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MEDUSA pushed up to put the ruins between it and the Panzer and continued to support the Paras. The Churchill is not a great tank, but this is what it was designed for and it does it well. |
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The Germans eventually got in close enough for close combat. It was a bit ugly in there for awhile |
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"Defend the Cathedral"! The ruins hanged hands twice. In the end 2 German and 1 Para squads were destroyed but the position was retained by the Brits. |
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The Panzer IV snuck around some obstacles and MEDUSA took a tough shot through the hard cover - a Penetrating Hit! The Panzer was knocked out and MEDUSA's crew celebrated their first ever tank kill |
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Followed shortly by taking out the German Command Car and embarked Platoon HQ (who were all KIA) |
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Time to Mop Up boys! - MEDUSA leads the Platoon reserve, Cpl "Squizzy" Taylor's No 3 Section, into the German rear to claim Victory. |
A really fun game. Great to catch up with James and formally say goodbye to BA 1st Edition
Thanks to
Jolt Games in Canberra - a great venue to throw down for a game, with a great selection of tables of terrain ready for use.