29 June 2010
28 June 2010
26 June 2010
Australia committed Naval, Land and Air units (including Aircraft Carrier based naval aviation) to the conflict. Read more about our contributions here:
25 June 2010
...then I set off my next Brew, another full-body malt beer (I liked the last one so much that its all gone!)
30 English Ales You Must Have Before You Die:
Back to painting tommorrow!
24 June 2010
22 June 2010
Lifeline to Malta - A mini-campaign system for Bag the Hun.
Brag the Hun - Strap-on rules for attacking ground targets in Bag the Hun.
You're Havin' a LAAF - Lazy Anti Aircraft Formula for Bag the Hun from Fightin' Joe Legan.
Tally Ho! - Stephan Milam looks at British jets (and a few others) of the Bag the Mig era.
19 June 2010
And if you are as excited as me you can d/l the rules and 8 situations (scenarios) here:
First production copy of Frontline General: Spearpoint 1943 (plus an extra box cover), taken at the printers (from Byron's Facebook page):
17 June 2010
16 June 2010
15 June 2010
A great read with lots of subtle political and social commentary.
13 June 2010
Number Eins - crouching in Autumn Oakleaf camo pattern poncho (over a summer pattern uniform) Number Drei - standing in summer oak leaf pattern. I added some extra cam bits to the poncho, which tuned out pretty well without over-doing it I think
12 June 2010
Found some at the local beer specialist - a mere $165 per bottle
Luckily, at 32% I dont think you'd get through many!
First up, the ultra-heavy "Breaker" class:
Armed with a huge two handed weapon, Breakers are by far the most heavily armoured and damage giving fighters in the arena. Breakers wear jury-rigged mechanical suits adapted from the old age. Servo-motors, pistons and energy packs allow these power suits to give out vast amounts of damage. With every strike of a Breakers two-handed weapon that hits an opponent causes the foe to be knocked down or knocked back regardles of their size.
Then there is the long range "Piercer" class:
Piercers use the longer range of their pole-arms to keep opponents at bay. These lightly armoured fighters can easily out-manoeuvre a more heavily armoured foe. They are also trained in the use of small 1 handed weapon’s that are used in hand to hand combat should the enemy get too close! http://www.darkartstore.darkartminiatures.com/products.php?product=True-Human%3A--Piercer
And finally, the quick and agile "Stinger" class:
Stingers are the skirmish fighters of Brutal. They are lightly armoured allowing them to out manoeuvre the heavier armoured opponents and they use death blades to get around the arena more quickly. They take advantage of the use of throwing weapons such as javelins and hand axes and use a small shield for defence. They are skilled at ‘hit and run’ attacks allowing them to evade many attacks whilst still attacking back. http://www.darkartstore.darkartminiatures.com/products.php?product=True-Human%3A--Stinger
I'd already promised myself I'd paint up the four I already have before I got any more though....
11 June 2010
Overall 2 wins each, so much better than my drubbing from last year, and of course great fun to boot! Trying out Uncharted seas and Combat Commander were particular highlights. Thanks for the fun Comrade!
09 June 2010
07 June 2010
06 June 2010
05 June 2010
Scalable from solo to up to 6 players?
The only thing not to like is that it hasn't been released yet!
The mission seems impossible. Survival seems unlikely. Failure is not an option.
So Aussies should drop by Litle Soldiers for all your SoTR and Incursion needs!
01 June 2010
Including a variation on the "Eagle's Eerie": 4 German Players were arranged with 1 in the castle commanding the Pterowaffen and some infantry, and three others with an Infantry squad and a group of 5 Kriegclaws. I commanded the German far right and was in charge of the Dinolaager. Attacking in the still morning air were three Allied players, each with two high calibre infantry squads. As the Allies advanced, Nazi film direktor ”Dino” de Laurentis was trying to finish off his propaganda masterpiece. Early, long range fire from the Allies shook the morning and alerted the Germans to the invaders' presence. Owen (commanding the Allied centre) scored first blood with a long range bazooka shot frying up some raptor steaks! So easy it seems he even did it with his eyes closed. The centre and right flank became a swirling advance to contact, pitting the heroic and heavily armed Allies against the Nazisaurs! On the right, two squads of Kriegclawstrapped a bunch of Amis in a barn. Any Amis who came out got chomped, and dinos that put their heads in got them singed with flamethrowers! Impressively, this GI hero held off two Raptors simultaneously! This lead to much Commando Comic style quotations... On the extreme right, some GIs had commandeered a Truck and were driving up to the castle's gate, menaced by the Pterowaffen! And the Nazi centre, stopped cold by Owen's heroes and their withering fire across the road and bridge, redeployed using the amphibious capabilities of the big lizards Big alas!they were too late- a large explosion came from the castle as the GI infiltrarors destroyed the ancient artifact that made the dino presence possible. All this was but a minor distraction to me on the far right though. Seeing thebottleneck in the villiage, I swung my kriegclaw into the rear of Owen's troops withut mercy- lunch time for Fritz! With that the game concluded - the Allies had successfully attacked the castle, while the Germans had protected both the propaganda film and the dino-laager. Overall a win for the players who all had a ball!
Thanks again to Alan and Greg for a fantastic game - a Man Cave double thumbs up!