Nevertheless "Cro-Magnon Lager", the first Man Cave Brewery product, is born!
Another big Man cave thanks to Jeff and the guys at Dragon Forge Design!
Undercoat - Grey spray
Finally got some pics downloaded of the Deathwing bases. This project has once again proved that if you are a rather average painter (like me), you should spend more time on your basing for a better overall effect!
Click for larger images
My blindingly obvious tip for preparing these bases:
They are resin. They chip when you drop them...
And secondly, some extra bits for my second DA Squad off ebay- an Assault Cannon, and a nice DA Power Sword and bolter combo (for the 2nd Squad's Sgt).
These shoulder pads seem a bit small though - are there meant to be extra pads over the top? If so....bugger! In the meantime I'm half-way through stripping the rest of the second Squad figs ready for some love once all the bits come together.
"Pincer" Attacks - Although you don't want your genestealers skulking around alone, you should spread them out in a way that could make a marine susceptible to multiple attacks from different sides. Yes, genestealers have a pretty low chance of dying in close combat, but it would be nicer if that chance was 0! The best feeling of all is when the marine would have killed the genestealer, but didn't because the dice roll was only counted as defense!
When a marine is in overwatch, he is only allowed to fire if he sees an enemy move. Use discretion when moving! You can get greedy with each step, and risk that one, single genestealer getting killed while all the others sit behind a corner. Or you can move one genestealer up a few spaces, and if he survives, move all the others up behind him using the fact that he blocks LOS. This especially works in rooms, where a single genestealer can move to the center, and if he survives, all remaining genestealers can scuttle in and fill the room! Just watch out for flame throwers!
http://www.geocities.com/hulkskulker/strategygs.htm